Hey Guys, I've been scrolling more to the codes and found all these features mentioned :
After reading the code parts by another discussion I found some line which will change CoH as we know it.
1. Make war not love (MWNL) 2 on valentine's day
Make love not war previous year was a battle between CoH 2 and Total War for free content. There are some lines mentioning roman thing "Romani Ite Domum (romans come home). And there was something stating a bayonet-pierces heart to show you valiant effert against "Rome". This will probably be the first decal to be introduces
i found something even more :
For light, medium and heavy : Incommo roman pattern, flattened roman pattern, flattened roman pattern with winter frost, improvised roman front, winter improvised roman front. (the heavy of winter improvised roman front is called battlefield undercoat).
These are 2 camo's summer and winter version for a faction referring to something italian. can be either because MWNL is against the total war rome or maybe a hint of the italians entering the game, i think the first is probably the right one. And because this is because of the event I think this will be the first camo to be featured for multiple factions (either 2 or all of them)
And these following qoute's :
"February 14th marked the day of one of the more gruesome vehicle to infantry encounters. The enemy was caught, rank on rank, and possessing nothing capable of penetrating even light armor…"
"In Ancient Rome the average life expectancy of a citizen was 35 due to the many dangers of the time, including military service. However, they did not have to worry about being flattened by 44 tonnes of fast moving German Steel."
"The Romans never made it as far north to what is now considered Russia. That’s because they were run over by T-34s."
"Gaius and his unit were concealed within a field of tall grass and low lying shrubberies. As the sound of the engine noise increased he believed he had the enemy well covered."
Again these qoute confirm it is about Total war rome, not an italian factions
which will explain : "Proudly display this bayonet-pierced heart to show your valiant effort in the battle against "Rome" With rome being Total war in MWNL
2. NOW A VERY SPECIAL LINEs OF CODE I FOUND REGARDING CURRENCY AND THE ABILITY PACKS :
11085108 Supply is an in-game currency that can be used to repair items and purchase item packs from the store. Click here to open the store to the item pack page.
11085109 Obtain item packs from the store to get commander abilities for custom commanders."
- So there is going to be an option to make your own commander with abilities. abilities ranging from common to legendary.
11084886 Warspoils Classic Item Pack
11084887 Contains 1 "classic" warspoils item at random. Items include intel bulletins, skins and preset commanders.
- Meaning war spoils have to be bought with currency i guess
11084882 Contains 5 commander abilities: 1 Uncommon, 1 Rare, 1 Epic, 1 Legendary and 1 at random. Commander abilities are used to make custom commanders.
- More about the packs, the code also talks about USF, Soviet, Wehrmacht, British, OKW commander packs (starter, normal and expensive) which will contrain something like :
11085824 Contains 3 Uncommons and 2 Rare Commander Abilities for this faction.
11085825 Contains 3 Epics and 2 Legendary Commander Abilities for this faction.
11084914 Durability is an indicator of item health. Once the durability of an item reaches zero, that item cannot be reused until it has been repaired.
11084915 Repairing an item adds durability to it at the cost of Supply. Once the durability of an item reaches zero, that item cannot be reused until it has been repaired.
11084916 Salvaging an item converts an item’s durability back into supply.
- So the commander abilities seems to have a health bar and will cost currency to repair. Again useless/duplicate abilities can be salvaged to buy new ones
11084988 Stalingrad Commander Bundle
11084989 A selection of 4 Soviet commanders useful for turning the tide of the war in favour of the Motherland. For the Rodina!
11084990 USF Mega Bundle
11084991 US Forces will add 3 commanders, 2 full skin sets and 2 US themed faceplates.
- Some commander bundles for people who don't own some of them yet I guess
The changes were found in the code after the february update, I think they are real because who the fridge is having bug fixes of 1,1 gb?
I would like to hear your ideas. |
First of all i'm not the best CoH 2 player and would like to really have some advise about frustrations I'm getting. I mostly play 3 vs 3 and 4 vs 4 with friends. We win and we lose. We some times play soviets but most times we play as the axis and one tactic really wrecks our nerves, which is the USF rifleman spam.
I would really like some advise in how we as Axis (we play both OKW and Ostheer) could effectively fight this tactic. The problem we mostly have is our first group of infantery (including HMG groups) gets overruned by multiplegroups and sometimes squad wiped, it happens. But when we starting to come back they walk around with bars (or mostly 30 calls) and bazooka's. when they get their bars and bazooka's we get the feeling nothing can stop them. Our infatery gets wiped easily. HMG's get smoke thrown in front of them and tanks don't stand a change and we don't got a lot of those tanks. The only thing that worked for us is the brumbar/sturmtiger and arty. But those units come way too late. And most times we start to effectively come back against the infatery spam we don't have a lot of AT and then Shermans / T-34's show up.
This way we are frustrated and surrender because we lost all our troops too soon and get overrun by tanks while we finally got T2. Änd before starting to scream how OP USF is and blame everything except ourselved we would appriciate some advise how to face the USF rifleman spam?
Thanks in advance
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