Hi All,
I'm new here however been lurking for a while currently have 300 hrs on record and maybe sitting just under average in rank atm..
Anyways here my 2 cents as a new play to the game -
Overall the game is in a good state imo after dedicating over 3000 hrs in Dota the RNG while there is not game breaking cause ultimately if you outplay your opponent RNG does not matter too much. However I can see this being a problem at the time where the skill gap is negligible where RNG would then carry more weight.
If COH2 released in the state it is in now, I honestly think we would be sitting on 30-50,000 average users a day, the game is fun, frantic and challenging. What stops this from gaining popularity happening is now for the most part is most people on multiplayer are well established for the game so any new player venturing in is gonna have a rough go of it. Only now after I took a month break am I now starting to realise how this game should be played.
However while the last patch has now made the game stale/predictable in ways I'm not too sure if every other patch before hand eventually lead to same outcome but if it did then just how things go in gaming once the meta is mastered.
Point I'm trying to make is whoever is in charge of balancing etc, for the most part they have the right ideas. I know this would never happen due to how old the game is however ideally when you want a patch a game you want it in 3's
1st Patch - the big one with all the changes. (this patch only lasts a week)
2nd Patch - tweaking things that are OP or being abused/preferred/meta being samey than other counterparts
3rd patch - final tweak albeit small.
Other games are taking this approach and while this maybe too old in the tooth to have the time and resources ideally something like that is what you want.
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