I really don't think this is a bug - I mean, just look at it! Do you really think a bug could cause this rather odd side-effect of running over a Medical Drop with a tank?
I just want my modding. :/ Theater of War is nice and all, but being able to create your own maps and scenarios with your own units would be even better.
And that's why maths just won't cut it - there are too many variables, especially during a live game, that will get in the way of getting accurate results. Experimentation.
The calculation is good for getting a general ballpark estimation of how long it takes to suppress / pin - but things like soldier position, available cover, etc. will get in the way.
I wouldn't say its possible to do it in any precise way.
Probably best thing you can do is just set up MGs and rush with some weaksaunce infantry and keep it out of any cover at max sight range, repeat 3x times per mg to get anything resembling accurate conclusions.
That is what I would do.
Seems like the best way to get it - experimentation! If you are going to do it that way, use the CheatCommands Mod - easy way to test it, just spawn squads at your leisure.
I don't have Luftwaffe Supply Doctrine, can anyone confirm this? And if it is confirmed, how the hell did that get looked over? This HAS to be the devs trolling us, seriously.