you guys talking about this infantry from okw scavanger doctrine ? are they any good ? never used them yet so have no idea |
got 2 new commanders already, one okw with ostwind (meh), second one usa with hounds (also pretty meh), one nice looking skin, like 2 usefull bulletins (lots of crappy ones), 1 usf finishing blow or how do you call it.
cant complain tbh, but hate the fact its random and we are getting duplicates |
whats wrong with war spoils ? got 2 new wfa commanders already |
The "dispatch" is the cooldown for calling it in. It will cooldown 10% faster.
i got one of those 10% faster cooldown for jagdtiger. totally usefull relic, i can spam them now like there is no tommorow |
They can win Olimpic games btw. And can play hockey. Just saying...
whats hockey ? |
I can't comment much on the P2 having not used it much. But in terms of tecking it is viable, just get 1-2 rakenwerfer and follow the P2 with a Jagdpanzer, not expensive panther.
going 2 raketenwerfers means your AI will be based like 80% on one unit only - p2. not wise at all considering how squichy this thing is, and how spammy allied armies are. and to get jagdpanzer after p2 means you need extra 135 fuel. |
Keep the T key for exiting tank.
Add R toggle key for Repair and Recrew.
During Repair mode do not show tank as abandoned.
This will keep ally or enemy forces from taking your vehicle while under repair without killng crew first.
Crew will recrew vehicle when repair is completed or R key hit.
This will leave the tank silhouette on the top right screen instead of crew silhouette which you might click and move away from tank.
Thanks for your consideration.
I couldn't find suggestions forum so posted here.
If you have link, I would appreciate.
thanks COH2 fan
Jake
your way of thinkig is flawed, stealing dem tanks is the new way to go !
if your micro isnt strong enough to repair few tanks how about driving it to the base/safe place first. this repair ability is so OP that it should have some bottlenecks (like possibility of tank beign stolen, or that repair crew will be pinned etc). |
OKW starts with 40 fuel, so your math is flawed at its base.
I'm just stating how much does it cost to build 1st p2, not how long you need to wait for one
Now, think why you need early puma.
To counter US or sov light armor.
Exactly what P2 can do. By 10-11 min you'll have both P2 and puma if you convert fuel.
p2 will not counter t70, it will work only vs allies trucks (m3, m5, flaktruck)
|
130fu, which after including already lower income in the lower tiering cost means P2 can hit the field just as fast if not faster then T-70 or Stuart.
P2 arrives right when it should.
You didn't liked 6 min T-70? What makes you people believe 4 min P2 is a good idea?
edit: @down
You're right, no idea why I thought it was 30, time to get a coffee I guess.
Thou that doesn't change a single thing.
Its 40 +80 +50 = 170 fuel to get 1st p2.
And dont forget, that if you decide to build one p2 you kind of fucked for a long time, because the other tank from t4 is panther for another 170 fuel. Good luck getting this in competitive match as okw. (you could get puma if you went t3 instead of t2, but who goes t3 t4 as okw, not beign able to heal your expensive infantry) |
Panzer II "Luchs" was moved to the Tier 4 building so it requires a bare minimum of 130 fuel to bring out! It's still fragile as hell and dies to a mine + AT gun shot.
It requires more than that, since to build T4 you need to have at least one truck converted already.
Luchs in T4 is a joke, it should be moved to lower tier building. Both murica and soviets can rush light tanks, okw is left behind. |