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Thread: The B4 and Commander roulette21 Mar 2015, 18:24 PM
IF you are secure in your armor micro, and don't think you will need any help early game as OKW, consider going for elite armor. The panzer commander artillery strike takes a while to hit, but it one-shots all static emplacements (artillery, whatnot). It would be best to rush out a panther, upgrade the commander, and push him up with minesweepers. This is quite hard in teamgames, so it may require quite some micro, but it is the cheapest way (120mu) to kill an emplacement. In: COH2 Gameplay |
Thread: Veterancy for MG Nests20 Mar 2015, 21:52 PM
What about Königsmine? Nah, what we need is a flame fougasse. For those who don't know, a flame fougasse is pretty much a gigantic flamethrower mine. A russian fougasse reportedly took out 3 tanks and an infantry platoon during WW2. In: COH2 Gameplay |
Thread: Jaeger Infantry Doctrine.19 Mar 2015, 17:21 PM
From another thread: Muni cache is quite useful, but it is really up to you. Ost is strapped for MP for most of the game, and I find getting 1-2 fuel caches out ASAP for my first panther to be a necessity. G43s are preferable to lmgs because the g43 has higher DPS on the move, has higher DPS at its preferred range (close-medium for g43 vs. long for lmg). The G43 supports a more offensive and fluid playstyle, and grens with G43 will beat cons and rifles and most ranges with vet 3. In terms of why they are more effective vs. suppressed troops, G43s force the enemy to retreat their suppressed units, instead of allowing them to just crawl forward and attempt to throw a molo or crawl out of the suppression field. T3 over T4 is mainly about personal preference. T3 will allow you to get a P4 out on the field quickly, which will supplement your infantry AI and allow you to deal with shermans on even grounds and scotts for no problem. The problem comes when the IS2 comes out or the jackson arrives. Both of these make microeing the P4 much harder. I find that T4 is the best to tech towards as ost. T3 is hard countered by jacksons, and is not quite cost effective vs. IS2s unless really well microed. A panther is a good match fr the IS2, especially if it has Pak support. It is also easier to manage. |
Thread: Ask the Strategist!19 Mar 2015, 06:35 AM
About the OKW minesweeper, do you have to equip it to get faster repair or just upgrading it? It does not have to be equipped to give the repair boost, only purchased. In: Strategy Desk |
Thread: How not to Osttruppen19 Mar 2015, 01:39 AM
What the actual fuck did I just see? In: Lobby |
Thread: 2v2 w/ Mechanized18 Mar 2015, 23:34 PM
Yeah, it was pretty silly. This match had some of my favorite chat in a while. My favorite was when he thought that using cover was the same as comparing APM. In: Replays |
Thread: DAK, a possible match up with the Brits?18 Mar 2015, 21:22 PM
I think it will be a Mediterranean Italian/German army. That way they could still pass them off as a afrika army for campaign missions and maps with restricted units. I also doubt we will be seeing Afrika corps, but don't underestimate relic. After all, we have a 1942-43 Soviet army that does quite well in game compared to more "modern" army compositions. :} In: Lobby |
Thread: Ostheer - MG42 18 Mar 2015, 21:19 PM
Hm. Congrats if you can make that work, especially since its obviously original/non meta, but I seriously doubt you'll beat a good player like that - at least not more than once. I believe there is a reason you don't see that sort of approach in high level play. Anyways, we'll agree to disagree. I just find it fun to mess around with less than used doctrines, adds quite a bit of replay-ability. Messing with the USF mechanised company has gotten me into top 100 USF 2v2. XD Not to mention using purposefully more micro intensive strategies makes you a better player, I seriously encourage players to try doctrines outside of their comfort zones. In: COH2 Balance |
Thread: US Crew Pop Trick: Exploit or Intended?18 Mar 2015, 21:17 PM
Use it with Priest. Theres no reason to have them crewed while on cooldown. I also keep my 1 jackson parked at my forward retreat point decrewed. The crew is usually high vet, so they make for great repair supplement troops, and there is really no reason to keep that micro-tax unit in play when its not really in use. Does anyone know if keeping the ambu decrewed helps much with popcap? In: COH2 Gameplay |
Thread: Ostheer - MG42 18 Mar 2015, 21:08 PM
Here's the thing. all you need to do is defend a VP + fuel, then shift to the next VP as well before your opponent has a chance to use the callin armor. If he decides to use e8s and /85s, 2 paks + tellers will deal with them easily. Remember, You aren't the one who has to attack, that burden falls on the soviet/USF who has to attack your fotified position. If your enemy went for medium callins, they will have no offmap or onmap artillery (besides WP/180mm), and will thus have no direct counter to your defensive position. I find that the 180 is easy enough to deal with, just push as your enemy pulls back, using the tactical movement speed boost. Hold out till the 19 min mark and you should have a panther out, which will deal very cost effectively with their vehicles. The only doctrine I've had trouble countering has been counterattack, but I remedied this by just not going jaeger if my enemy has counterattack as a doctrine choice. In fact, the first doctrine I am going to make with custom commanders if they are a thing will be PAK43 + ambush camo. Best defensive position possible. In: COH2 Balance |
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