I don't understand why people think USF needs such a broad rework. USF needs 1 thing, a T0 mortar to let them spam smoke without delaying tech and their own weapon upgrades.
USF isn't some faction that is nigh hopeless like old stock Soviets, it is very close to being a well rounded faction. All it needs is a way to reliably counter the MG42 without bleeding munitions out the ass.
Well, that and maybe the reversion of the Ostheer 80 mp extra mp.
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Post History of comm_ash
Thread: Riflemen High time nerf.27 Jul 2015, 15:56 PM
In: COH2 Gameplay |
Thread: Broken balance USF vs OST27 Jul 2015, 13:53 PM
It costs like OST and sov mortar, only 4 men, shitty accuracy and no special abilities. Too expensive for smoke platform. Price can always be changed. The mere fact that it is an option is good enough imo. In: COH2 Balance |
Thread: Broken balance USF vs OST27 Jul 2015, 09:16 AM
This mortar was shit, it was good only for free smoke, oh wait, all mortars have free smoke..... Thats the point though, USF is at a severe disadvantage because they not only have to delay tech by getting grenades every match, but they end up bleeding munitions due to the need to spam said grenades. A manpower only early game investment smoke platform would do much to alleviate USF's problems. In: COH2 Balance |
Thread: Broken balance USF vs OST27 Jul 2015, 08:32 AM
Nothing else to write until British patch. Trying to find some more tactics to play with the mecha commander Jeep and m3 halftrack usage paired with aa Halftrack and stuart. So far only comp stomps because checking out maps compatibility is also important. Still it is a fun tactic but it will fail miserably Don't bother using the Jeep or the Halftrack. The doctrine itself is great though for withdraw and refit. It allows you to go vehicle heavy and still get mediums in a relatively rushed time. In: COH2 Balance |
Thread: how do you beat okw 1v1 as soviets27 Jul 2015, 06:47 AM
Man, I didin't play soviets 1v1 this patch so I wouldn't know what you should do, I'll try them myself on 1v1. This is all completely wrong. First of all, tiers have to be compared by fuel cost, not by number. Ostheer t3 is equivalent to soviet t4. If a t34/76 is rushed, it will arrive at relatively the same time as a p4. T3 is a light vehicle tier which has no equal in any axis army. It gives access to light armor that can give enormous field presence in the midgame, whilst the su76 is currently capable of defeating any tank in groups of 2-3. In terms of fighting okw, relying on maxims and the new and improved ml20 will get you far. Maxims are hard to counter for okw due to the hard time okw has clearing buildings, and the ml20 can decimate okw buildings, all the while being safe in your base. (Okw only has scavenge arty to kill arty in base). SU76s also do very well against anything short of a jp4. They will give you mobile indirect fire, as well as a good at punch. The M5 AAHT supporting your maxims will also be hard for your enemy to push back. All in all, you never really will need to tech past t3 as soviets vs. Okw. T3+T2 gives you just about everything you will need. Callin mediums like the m4c sherman and the kv1 will complement T3 builds quite well. In: COH2 Gameplay |
Thread: OCF All-Star Game Nominations26 Jul 2015, 15:51 PM
1) OMGPOP 2) Jesulin 3) Cruzz |
Thread: AT sniper (UKF)26 Jul 2015, 15:48 PM
I have some quastions about this unit. It is all technically under NDA, because the data from the Alpha balance wise could have changed quite dramatically since then. Hypothetically, however, I would assume that the AT sniper would have the lowest ROF of any sniper. Its HP would most likely be the same as that of the Ostheer sniper, and its camo may be similar to the Ostheer sniper's, but with a longer recloak time. Hypothetically, it's damage vs. vehicles would be the same as that of an AT rifles', with the snipers main role being that of a defensive, support unit. In: Lobby |
Thread: MG 42 suppression reduction? 26 Jul 2015, 13:43 PM
Exactly, its an outlier. USF support weapons have really odd reinforce values (see pack howitzer), and that is part of the reason why USF support weapons seem terrible in relation to those of other factions. In: COH2 Balance |
Thread: MG 42 suppression reduction? 26 Jul 2015, 13:13 PM
standart reinforcemrnt cost for all units must be the same cost to buy/number of units. Actually, team weapons have a cost based off of their crewmembers and the cost of the weapon they crew. This is why the Maxim crewmembers cost 15 mp, even though the squad costs 240mp, which should make the Maxim crew 20mp each. The increase in MG42 price with no increase in crewmember cost shows that the MG42 as a weapon is worth more mp, not the crew using it. In: COH2 Balance |
Thread: HMG Maxim and M2HB .50 Cal need a buff26 Jul 2015, 08:42 AM
Considering the tiers crappy AT I would rather it be able to melt light vehicles instead. Would be nice to bring back its original vet1 AP rounds. Could mirror them in damage and pen to MG42 APs. In: COH2 Balance |
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