Wait wait wait, people are complaining about the MG34, which needs a slight DPS buff, but not to much with its current price. I can get on board with that. However:
HMG42 260MP
DPS: close: 27.7200, Far: 6.1064
Suppression close: 0.4752 Far: 0.2592
setup time 0.65
.50 Cal 280MP
DPS: close 26.8169 far: 6.0225
Suppression close:0.4950 Far: 0.2400
WTF? I would think that the .50 should be doing either more damage or more suppression. This is kind of bullshit. Especially since it hits the field so much later.
Don't compare the MG34's effectiveness to that of the MG42. The MG42 is definitely overperforming for cost.
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Post History of comm_ash
Thread: What to do with the MG34?18 Aug 2015, 16:34 PM
In: COH2 Balance |
Thread: USF needs more elite infantry?18 Aug 2015, 01:48 AM
USF doesn't need more elite infantry. They need their stock infantry (riflemen), which cost as much as some elite infantry (Penals/ Pfus/ Storms) to actually get good enough veterancy to be worth keeping around. I personally find 1x BAR RE to be better lategame than riflemen. My tip: rely on M2HB .50s and 1x BAR RE lategame for all your AI needs. The RE can even build green cover and wire when they are off duty. If you have Pathfinders (the airborne company ones), they scale amazingly with vet and 2x BARs. |
Thread: Need a stat master.18 Aug 2015, 01:44 AM
Ok so i was look at the Coh 2 stat site to try and compare the HMG (MG 42, MG 34 .50 Cal, Kuble, and Maxism). i cant make heads or tails of the stats so i am looking for someone who can to answer a few questions. 1) The .50 deals ~4x the damage of an MG42 (ignoring incindiary rounds), whilst also having a much faster set up and tear-down time as well as only a slightly smaller arc. 2) This will happen if the Kubel/MG42 focuses another squad outside of cover nearby. For some odd reason, AOE suppression is applied 100% to all units (even if they are behind green cover), meaning that you can suppress a squad in green cover by NOT shooting at them. The only cover that is immune to this "bug" is the conscript sandbag I believe. 3) The Mg42 has a higher AOE suppression and a higher base suppression value than other MGs, in part due to the fact that it gains more from incremental accuracy thanks to shooting at 5-6 man squads. 4) Rate of Fire, Suppression, AOE suppression (for blobs), incremental accuracy, and base accuracy all play parts in determining suppression. I may be wrong on accuracy, but I know the others affect it. In: COH2 Gameplay |
Thread: Faction comparison by Relic17 Aug 2015, 21:13 PM
It is when said unit was not actually the basic infantry unit (sturmpios were) In: Lobby |
Thread: Cookiez Christmas list17 Aug 2015, 21:00 PM
USF is extremely unpopular because it's gimmicky as fuck. OKW was equally unpopular before they got a good chunk of the gimmicks ironed out. Adding new "toys" to USF isn't going to stop people from hating how gimmicky they are. Umm, what? Having a lack of viable units and extreme predictability go hand in hand with USF. In the current meta, Riflemen opening followed by a fast stuart -> support weapon spam is not only the strongest strategy, it is also just about the only strategy. The M20 and the M15 are both unuseable because of the cloak raketen + 222, and the Major tier is only really useful for the retreat point. USF does not have many viable units (hell, even their base infantry is overshadowed by RE lategame). They are predictable because there is a very linear path that you can tech if you expect to do well BECAUSE of the fact that half their army either comes out hardcountered, is too fragile to make a difference without extreme micro, or scales like the Mars Climate Orbiter. I'm sorry, but have you even played as USF this patch? USF needs changes to its core army and it needs something to help them scale into lategame, seeing as their base army is quite lacking in this regard. In: Lobby |
Thread: Cookiez Christmas list17 Aug 2015, 00:37 AM
Ahh, it seems cookiezncream has come out of the fanboy closet. Tell me cookiez, what was the final straw? In: Lobby |
Thread: Thinking about getting into CoH2 again...16 Aug 2015, 03:58 AM
After a few games I think my biggest problem now is getting a decent Anti-Infantry screen, out of the Doctrines I have tried Panzer Fusiliers tend to be the one getting the most kills but allied heavy troopers and flamers seems tough to deal with, I am SUPER tempted to use the AA half track but I seen its rarely used in replays, so did Relic nerf it too hard or is it underrated? Panzerfusiliers are your best bet vs. infantry. With the 90 mu G43 upgrade, they will beat any allied squad short of Shocktroopers and lmg paras 1v1, and kill EVERYTHING once they hit vet 4. They are also cheap to reinforce and aren't squad wiped easily so take advantage of that fact. The 251/17 Flack HT isn't very used in the current meta because both Soviets and USF usually rush light armor. The M5AAHT that the soviets get absolutely wrecks the 251/17, and the Stuart can stun it to death and kill it, not even mentioning the fact that USF captain tier hardcounters it with bazookas and AT guns. Pumas are great vs. USF and Soviets if you can micro it well, as it will be able to counter everything short of a Jackson with micro. It is also relatively good vs. infantry with it's vet 1 ability and mg. In: OKW Strategies |
Thread: UKF - Know your units - Medium armor15 Aug 2015, 22:08 PM
I recall the Comet and didn't really understand the hate to it. Bloody lovely tank it was for the cost. But I am more of a Churchhill person myself with that trailing smoke. I was the same way. I guess people just couldn't accept that Panthers weren't alone anymore XD In: Lobby |
Thread: Riflemen Vet 315 Aug 2015, 20:59 PM
The problem with riflemen is that they have the vet of a 240 mp infantry squad. People keep justifying riflemen veterancy because it is similar to grenadier veterancy (which it is worse than but whatever), but riflemen should be getting much more out of their vet than 240mp squads. Look at penals, they get very good veterancy despite costing 10 mp less. Stormtroopers are also a 280 mp squad, but they get sightly worse Panzergrennadier veterancy. Give riflemen better vet scaling or make them cheaper to buy/ reinforce in the lategame. In: COH2 Balance |
Thread: UKF - Know your units - Medium armor15 Aug 2015, 20:52 PM
so smoke shell is like the german one? i thought it would be like shooting a smoke shell with the main gun. :disappointed: No, it's shot from the main gun. Some people just can't tell the difference between that and panzer tactician. In: Lobby |
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