Do yo think the 5 men squad upgrade is worth it?
No clue actually..
5 man upgrade is the best upgrade IMO. I prefer a more aggressive strategy, so the extra HP helps a lot, as does the increased damage on the defense.
If you are being aggressive or muni starved, 5 man is the way to go. Pretty much a no brainer in the lategame for less squadwipes too. |
I'm not going to comment on the thread itself, but really pussyking? You need to learn how to make polls. In this case, what you should have done is had several different questions to be polled:
How is Brit early game?
-OP
-UP
-OK
How is Brit mid game?
-OP
-UP
-OK
How is Brit late game?
-OP
-UP
-OK
etc. |
OK guys, I just tested the new tiger changes by editing some game files. At vet 2, a tiger will be able to roll up and shoot a jackson as soon as the jackson fires. How? Because the time it takes a Jackson to aim and fire, is more than enough time for the tiger to reach its range and take the shot. If a shit hits/bounces a tiger, the tiger already has sight on the jackson.
5 range is the equivalent of the molotovs throw range (minimum), and that is just a stupidly low amount of leeway to give dedicated tank destroyers, especially when said tank destroyer is also the lowest hp "tank" in the game.
In terms of the TA, this means that a TA would hardcounter a jackson due to its sight range and weapon range. Even 2 Jacksons wouldn't be enough thanks to TWP and long reload times.
I really hope these heavy range increases don't make it into the game. I personally was quite happy when heavies had become relegated to luxury items, due to the fact that I find engagements between medium armor far more interesting. Buffing heavies back up to crazy levels mean that we will just be seeing more of them, and less of the variety we had for the last 3 months.
And anyone who can't see the issues usf would have with a long range tiger / TA really needs to play some games as usf. You have access to 1 at platform to reliably pen, which has 0 ai, high resource cost, low survivability, and now a near nonexistent range advantage. The tiger ace is just going to be even more broken vs. USF than it already is. Mark my words, elite troops will be in just about every load out if this change hits live in its current form. |
It does !!!
But i think they could have the same stats...(hitpoints, dps, etc...)and the only diference would be the arty.
When u talk about "best art" u mean in number of shells, area explosions and damage?
Thx for all information...
It's good because it comes into play very quickly after being called in, whilst retaining the damage of some of the heavier strikes.
Though the range to call in the artillery is fairly low, so you have to get quite close to drop it. |
The best counter to braced structures are flamethrowers, thanks to their DOT. At least, thats what I find. |
Can you upgrade scavenge engineers to heavy engineers with Anvil?
No, they come with minesweepers and you can't upgrade engies with any other upgrade with the "heavy engineer" ability. |
What I think needs to be done is a redesign of their HP/armor pool. Either:
Make it 190 armor (penned by all real AT) and 1600 HP.
Make it 320 armor and 1280/1120 HP.
Giving it fairly high armor AND crazy HP makes the thing not only have huge survivability against all heavy AT, but it also allows the thing to bounce shots from Paks and the like, making it even MORE frustratingly crazy. |
Thread: Brace6 Sep 2015, 18:25 PM
Nerf Brace -> Add Mobile Mortar Halftrack to T2 as hammer/ anvil choice for Brits.
Brits early game indirect issues fixed. |
Vickers -> rush good building (aggressive/defensive depending on map) -> IS -> UC -> IS/tech |
Has anyone noticed that pussyking and mycalliope not only have the same portrait and equal personalities (differing in faction), but never have posted directly and talked to each other? |