Yeah exactly, the Vet 3 Rifles and Vet 3 Cons were punching way above their cost. Yes our opponents were being kinda dumb on occasion (like the whole leaving thing) but I don't really understand why I need to recreate a perfect replay for you that tests all the changes in vacuums to show you that .56 Rec Acc on a 280 MP Squad that has 5 men is not okay.
If you want USF to play better and not like some gimmick faction for a-movers then consider more skill based options like adding elite infantry, reducing reinforce cost at vet 3, and or adjusting RE's. Because sledgehammer changes like this suck.
Insanely durable Vet 5 Volks were unbalanced, Insanely durable Vet 3 Rifles are unbalanced, Insanely durable Vet 3 cons are somewhat unbalanced but well at least they don't have freaking weapon pick ups.
EDIT: I'm really going to have to actually make that table for how much high recieved acc impacts Kar98k using unit's aren't I? Because it's a problem.
How were they punching above their weight? He used a smoke barrage, then walked forwards. You had nothing but 1 MG42 and a PAK. You lost. You guys lost that game from a combination of poor positioning, poor map, and poor decisions. Like seriously, you can't show me that game and use it as proof that the rifles were being OP.






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