Perhaps we could consider a different approach to rocket artillery and punishing blobbing?
Currently both the stuka zf. and katyusha punish them just by dealing massive amounts of damage in a blanket area, leading to squad wipes, buildings getting destroyed, etc.
And yet in vCoH the nebelwerfer (or was it the stuka zf.?) countered blobs simply by adding a lot of suppression to the rockets, as well as an incendiary damage-over-time effect. Hardly any squad wipes and nowhere near as effective against buildings, but the blob got punished anyway.
This could also leave the role of high damage barrage artillery to howitzers, which, other than the B4, see very little use anyway.
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#Steam AliasWL%Streak
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