If you are blobbing all your units as your means to counter them, and losing map control as a result doesnt sound like a balance issue to me.
There are plenty of ways the scenario can go.
As ive noticed a rifleman squad and rear echelon squad make a great team in easily countering them with suppress ability.Most likely they will retreat, buying you time and map control. a single rifleman squad well managed can also deal with them, but with difficulty, as it should be, until it is evened out with the extra weapons.
Grenades do wonders against them.
I think its perfectly justified, again keep in mind they are 320MP, you are taking big risks pumping them out, which fits right into big risks and potentially big reward.
If you screw up with them, you are crippled for later on in the game.
The americans can pump out cheap rear echelon troops to have an advantage in map control in comparison. Of course depending on the map there will always be a unique dynamic.
I think early game, the americans have more potential map control and flexibility,and less direct firepower.I dont see it as a broken mechanic.
Ive played with both sides and and found you can counter both sides in a fun and interesting ways. so in my mind nothing needs changing.
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