What I would like to see for a new patch
General:
For the love of god. Please bring this in
https://www.coh2.org/topic/103511/visual-and-ui-fixes-for-winter-patch
https://www.coh2.org/topic/59339/improved-portraits-for-eastern-factions
In general commanders tweaked/reworked
Fixes:
+ Vehicle turrets will not recenter when decrewed/abandoned
+ HMG autoreload when out of combat and make a button for force reload (also clip/magazine weaponry)
+ Put Away Minesweeper ability added to all squads which can upgrade with a minesweeper
Ostheer
+ S-mines are no longer built as a mine field with warning signs and built as one small group
+ Panzerwerfer will now turn to face a target when using its MG
+ Panzerwerfer MG42 damage also increased to match LMG42
+"Field Medical Kit" changed to "Model 24 Grenade". Allows the Grenadier squad to throw a single Model 24 allowing the squad to have some sort of self-defense against units that close in.
+ SdKfz 251 can always lay down Riegelmine
OKW
+ Kübelwagen vet 1 bonus changed to Crew Repair (Detection ability no longer requires vet) and vet 3 bonus changed
+ SdKfz221 buildable and upgradeable to 223 to secure sectors
+ MG34 HMG Team
- Adjusted the MG-34 veterancy to match other units in the OKW's rework of Veterancy 4 and 5.
-Veterancy 4 now provides +6 sight.
-Veterancy 5 grants 'Sustained Fire'. Drastically improves durst length by 50%, burst rate of fire by 25%, and redced reload time by 75%. 15 munitions and 15 second duration.
Soviets
+ Partisan squads can build PMD-6 anti-personnel mines
+ Partisan squads now gain a fifth member at vet 2
+ TM-35 anti-tank mine is now only triggered by vehicles.
+ POMZ Flare Trip Mine can now be constructed normally by Combat Engineers
+ Combat Engineers vet 1 ability changed to faster construction rate
+ T70 nerf so that AOE is less deadly to bunched up squads.
+ M-42 Anti-Tank Gun
Significant improvements through abilities to make it more useable and unique and closer to a Raketenwerfer than the larger anti-tank guns.
-Can retreat.
-Gun health standardized with other basic team weapons.
+ KV-2
Improved the weapon on the KV-2 to make the tank more viable against armour by adding deflection damage. No longer losess sight when in siege mode as it is an unnecessary penalty when the tank loses all movement and gains received accuracy penalties. Reduced the time the KV-2 requires to set-up and redeploy due to its slow nature.
-"Capture Point" replaced with "Tracking".
-Sight penalty removed from siege mode.
-Reload of direct fire from 10-12 seconds to 9.
-Deals 40% deflection damage for both weapons.
-Set-up time from 10 to 8. Pack up from 5 to 4.
-Rear armour from 180 to 120.
Brits
+ Valentine main gun damage increased
Reduced its population and veterancy requirements as this is a support tank with only moderate combat effectiveness which made it difficult to gain veterancy. Damage has been increased to improve combat performance, but its ability to crush has been removed while retaining its fast rotation.
+ Add a projectile to AEC Treadbreaker
+ PIAT Launcher projectile speed and acceleration increased
Valentine Tank
Reduced its population and veterancy requirements as this is a support tank with only moderate combat effectiveness which made it difficult to gain veterancy. Increase Damage to improve combat performance, but its ability to crush been removed while retaining its fast rotation.
US
+ M10 Flanking Speed ability no longer requires vet 2