-Tracking Ability (Su-76, Su-85 etc vet 1 ability)
This is just a waste of ammo imo, not too much benefit
-Counter Barrage
Not too useful now, they should change the barrage to fire less shells and make it have a shorter cooldown
-PPSH Cons
Some kind of a armor buff while moving might be nice, they're not too bad right now but could use some love
-221/222 SC
Make the 222 upgrade optional with no cost
-KV-2
Great tank in a shitty commander, extremely useful in many ways but the commander kills it completely
-Tiger
Not a bad tank, but a little lacking compared to the other heavies, maybe some armor and a little more penetration would be nice
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Most likely you have missclicked the CoH2 Base Game in the DLC list in steam |
I still think that the Tiger is worth making in some situations, especially when you're against a shit ton of infantry and medium tanks
But for the most part, it's a great all around tank that allows you to fight against anything smaller, and covering it with StuGs makes it frustrating to deal with |
It seems that i'm the only one who doesn't use Grid Keys or AHK  |
Countering the KT with the core army is hard, since you need around 2 SUs and 2 Zis', making a lot of mines works well too since you can cripple the KT or smash the volks.
ISU supported by Zis or SU85s helps a ton since you can smash the volks with HE and get ap ready before the KT is in range |
Double mortar is nice, or mortar ht.
Ostruppen works fine too, since they're so cheap to reinforce so you don't bleed mp so much, with ht support they make the sniper pretty much useless.
Stormtroopers are a nice choice too, but you have to be careful tho, you have to have them in camo, upgrade the STGs and play the waiting game for a while to get a nice chance to attack the snipers
These are the best options to get rid of the sniper, but countersniping is pretty hard and needs a lot of practice, the best choice is to wait for vet 1 and use the special fire ammo (Whatever it's called) and smack the sniper squad with that |
Suomi mainittu torilla tavataan!
I can play with you and give you advice if you want to because Suomi Finland Perkele |
Things like these should be sent straight to relic, I think that they know more about these matters than us here on coh2org  |
I've experienced this so much, just out of nowhere they just barrage my troops with no vision (I usually check this trough replays), move tanks to the flank that has no tanks or atguns, goes around the mines etc, if something like that happends once or twice a game I don't really care because it can just be luck, but after playing 5-10 games against the same opponent and he ALWAYS does the same shiet, it gets really really frustrating and it really cannot be "luck" every time. Usually I just drop the game and go to a new one |
As long as you're playing OH/OKW you should be fine, have your teammate go for a stuka and make some early mortars yourself (4-5th unit, two mortars isn't too bad either), this helps with the early game and once you get some vet going they're effective against the 120mms, especially with a reinforce point next to the mortars
Double ostheer is harder tho since you can't get any powerful indirect early on, but mortars + mortar HTs should do the trick, fire barraging the 120s and pushing while the 120s are out of action (moving because of the fire barrage). CAS also works fine |