The amount of clustergarden in this thread is...... Lovely?
But to the topic: Panther in it's current performance is ok, it doesn't need to come any earlier, it's ment to be late game tank, not something that you get on the field at 12 minutes and faceroll everything that moves on tracks/wheels at that point
Brummbär on the other hand needs a little buff, maybe some accuracy and more aoe to actually get rid of houses more effectively, armor/mobility wise it's ok, but a little hp buff might be nice also |
I haven't really had a problem with the veterancys, of course it's hard to get them to high vet without weapon upgrades but imo this is justified
Without upgrades they're ment to be completely supportive, advance behind your troops reinforcing and dealing some dmg to troops that are closer, but with weapon upgrades they're offensive supporting tools instead of completely supportive
If they got the veterancy easier this would mean that they get vet 3 with the weapon upgrades in no time which would cause a problem in itself because of the huge veterancy boosts that the HTs get
Imo the solution should be reducing the vet requirements of the HTs, but make the upgraded HT have higher requirements (compared to this patch) and have their veterancy reset, or make the veterancy be flat so when they're upgraded and the requirements get higher, they would go from (for example) vet 2 to vet 1
Just my stupid idea but might be useful |
The Mg42's base dmg is the lowest compared to other mgs, which makes it lose hmg fights from equal cover, but inc rounds makes this turn in to the Mg42s favor
But mg42s suppression is the best, comparing to vickers, the MG42 suppresses multiple spread out squads without needing to give attack orders for it to fire at other squads, but vickers can't suppress like that, you need to fire at the other squads or somethings gonna get through without being supressed
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Thread: RNG25 Oct 2015, 17:30 PM
RNG is the thing that makes this game differ from a lot of other WW2 RTS games, but if they want this game to be Esports material something has to be changed about the rng (But not the OPs idea which imo sucks OpieOP ) |
I'm having the same issues too, 0,5-3 secs normally
Used to be like 0,1 sec |
The reason they changed IS2 was because it was overpreforming compared to the tiger in every way, it was more mobile, had more armor, better pen etc compared to the tiger. But now tiger is more viable since it has more range than the IS2 and the penetration chance against IS2 is a little better. IS2 and Tiger are about equal now, Tiger has more at/ai power and the IS2 can take more beating and is more mobile.
Vet 1 Sov Abilities: Trip wire is a somewhat useful ability but seems a little dumb to have on all the infantry. Having for example a sprint ability as vet 1 for shocks, vehicle stun for guards (these are just examples and might be batshitop) might be fun to see. For cons and engies the tripwire is ok but for almost all of the other inf units it seems a little dull |
Playing elite troops is fairly simple, vet boost one mortar early on to get the mp bleed going, equip some grens with G43s etc.
But one of the biggest things to remember is to make 2 panzers and vet boost them to vet 2 to get the little bit or armor out of them and then throw the Ace out there and smack the enemy
Those are the biggest things to remember about this commander, but remember, NEVER make too much units that bleed your manpower (too many Pzgrens for example)
Using the tiger ace is easy, first use the super long range in to your advantage to kill/weaken atguns etc, and then use it to spear head an attack |
Those are the ranks before the "inactive" (H) markings the leaderboards, so those are the old top 10 rankings basically |
I have at least two of all commanders that can be dropped with 2200 hours played, I have bought most of the commanders and got the drop some time later but right now, I have 3 recon supports for USF which is one of the few commander I haven't bought
So it's just a matter of rng and hours played |
I think it's fair to give Spios flamers, giving them for volks would cause mayhem since they're so spammable, you can easily make 6 volks and have 3 shreks and 3 flamers which would be pretty much unstoppable
And making another squad of sturms is almost a must once you get to the late game since you have to have more repairing power etc |