General Information
Last Visit Time: 11 Sep 2017, 12:33 PM
Broadcast: https://www.twitch.tv/RawV1
Twitter: https://twitter.com/PinkPrincessFin
Steam: 76561198036697908
Residence: Finland
Nationality: Finland
Game Name: Plaguer ᶠᶸᶜᵏᵧₒᵤ
Buffing the sherman isn't going to do any good for the game or the community, if the sherman gets an upgrade to have the better gun, then everyones going to be crying to make T34/85 non doctrinal and then the balance would be fckd in sooooo many ways.
The sherman, just as the t34, cromwell and PzIV are ment to be mid game tanks that serve for a while as the frontline tank and then falls to be a support unit when the heavier tanks hit the field, there is late game value of course for them but it should NOT be "an upgrade which makes it batshit op against tanks for a low cost"
Well, spamming mediums would be batshit op if even the bounced shots would cause the shock, and anyways I don't think there would be a single way to balance this, if IS2s penetrated shot gave let's say 35% shock to a tiger, lowering it's performance by 20% (these are all example numbers) the fight would be pretty unbalanced.
(the maybe working idea)
Every penetrated shot (basic 160 dmg hit) would give 35% shock value to let's say a PzIV, after reaching 100% the crew shock applied for the basic 5 seconds as usual (example case)
Dunno if you ment this to work in either of these ways
There is no real need to buff sherman at all, or if you want the sherman to be better against tanks, give it an upgrade to the gun which gives more pen, lowers aoe and disables the possibility to use HE rounds, this would be the only real choice in terms of balance, we can't have a spammable non doc tank which kills both tanks and inf with ease.
T34 really needs to be looked at, right now it has no role in the game, can't kill tank or inf reliably and is only half decent as a ramming tool to be used against Tigers while you FAB bomb them
we do we do, but still the mortar pit outranges both of it thus it counters them? our indirect arty needs to be closer to the front then too. but we will give it a try (althought we tried it already, maybe double isg ?)
Most of the times double isg does the trick as long as they're covered by mgs etc..
One trick you can do is to force the Mortar pit to brace, use all your indirect to force the inf to fall back and go deal with the Pit with infantry and/or atguns, pretty risky but does wonders
You need to spread your mortars and isg out a little, since if they're stacked up the Pit is just going to barrage them and be able to hit both of the mortars, this also makes the risk of infantry smashing boht of your mortars since they're away from each other
I would check the replays right now but i'm in school so i can't, I'll try to check them later
But in case I forget i'm just going to give some advice right now...
Double mortar + double isg OR Stuka for okw counter all the emplacements and will kill the pack howies later in the game, personally i prefer double isg since it helps a ton with the blobs
The constant recon on one spot is not very smart usually, since it drains a shit ton of ammo which could be used on mines etc, i would say that having some high priority units just a little out of the vision and as soon as the flare dies you move them back there since most likely they think that they're somewhere else and are almost sure to attack so you can get the off guard with the units coming out of nowhere
The name doesn't really matter and to be honest, who actually knows/uses the commander on top of casters? Who calls Guards Combined Arms Tactics by it's name for example
This commander is going to be called Goliath commander anyways