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road_dirt, flora, dirt and mud are categories that may have what you're looking for.
The scaling number below each mud texture defines the size of each square of texture, try different numbers to find the one you want. |
Some unremovable objects can stop your map from being playable, you should test it in the game to make sure it still functions. |
Did you actually SELECT the grass you want to place after you added it? |
Units cannot walk through water of a certain depth, and the depth only accepts certain depth levels (never exactly the number you choose, usually). And the water is all the same height level, so if the floor is lower than at the water marker (the nearest height level to it, to be exact) somewhere within the area that gets filled, the water will end up being deeper there.
What you are supposed to do is smooth out/add to the ditch, save, and check if the impassability is fixed. If not, repeat.
The other option is to remove the water marker and place one where the ditch is lower. |
A lot of the options in "sound_attach" action markers exert no actual sounds.
Is this simply because they're missing or is there a more in-depth method required to actually play the sound?
(Example: environment/point_source/animal/dog_urban) |
I have a map which doesn't start, too. While esc-esc starts it in singleplayer, the bug seems to be permanent in multiplayer. Should I ever find a fix, I'll reply it here. |
Is it possible to create actual flares for light, on multiplayer maps? I found flares as fx markers, so I'm curious if they can be moved/reset, and how. |
Is there a way to add a coloured glimmer, colourize an fx marker, etc.?
I have already coloured the fog, but it's not enough to make lights appear the same colour. |