I would like to see pacific front, but that would be much harder for them to make work.
North africa seems the most likely, it's the easiest to develop expansions for. Starting with brits/rommel, expanding with italy/usa. Easy peasy. Jap expansions would have to get more creative. I don't see it happening. Not while there is low-hanging fruit.
The reason devm lost is because he does the same strats every game. He's a great player, but luvnest knew exactly what to expect from him and prepared for it.
USF isn't the problem. He won every other match with it.
Solo is pretty boring, but squads is so fun. Would definitely recommend if you have some friends to play with. Add me on steam if any of y'all wanna play.
I think you can argue about the actual value of it on a strategic level, but it removes nothing from the game. Mappers can still add unvaultable fences to maps and it will function just as in vcoh.
On the other hand, it adds more depth in situations where it needs it. It gives the maps a more natural look and flow to be able to vault huge sections of walls instead of walking around them.
I really don't see any drawbacks, as long as unvaultable walls are still possible.
Coh2 succeeds based on better controllability and more refined game mechanics.
It horribly messed up how the factions are designed and the game plays out.
CoH1 still has:
- much better and more diverse veterancy systems (except brits)
- better faction design, with clearly defined playstyles. Coh2 is a mess of reworks and forgotten units/mechanics
- better resource system
- commander system that is meaningful and not weighed down by bloat
CoH2 has:
- units control better; reverse, better use of cover, better ai, units dont run around like headless chickens
- capping circles, vaulting, truesight. new mechanics that add depth
- less frustrating gameplay mechanics like perma cloak snipers, abilities that completely negate suppresion, and the pop cap system that made comebacks much harder
Really CoH2 has the gameplay about right. For CoH3 they just need to tweak things like garrisons. For the meat of the game they need to take cues from coh1 and come with a fully fleshed out commander system, well designed factions, and more emphasis on side techs and upgrades, besides just adding more units.