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Guards Versus Osttruppen

by Tobis 3rd April 2015, 02:23 AM
  • Soviets flag Tobis
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Patch: 3.0.0.17580
Duration: 00:26:21
3 Apr 2015, 02:23 AM
#1
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Vehicles die in mysterious ways.
3 Apr 2015, 17:10 PM
#2
avatar of Nosliw

Posts: 515

I think this replay shows very well how stupidly effective soviet anti-tank rifles are against infantry (your vet3 guard had as many infantry kills as your vet3 conscript which was around longer). Why an anti-tank squad needs to be so effective against infantry is beyond me.
3 Apr 2015, 17:12 PM
#3
avatar of Nosliw

Posts: 515

Early game objective is to simply spam conscripts with nades, flank as much stuff as you can, then spam guards to kill any vehicles that come, and if there are no vehicles, then it doesn't matter that you committed to building an anti-tank unit since they work just as well against infantry. And then late game T34/85s if you haven't won already... :D
3 Apr 2015, 17:22 PM
#4
avatar of BartonPL

Posts: 2807 | Subs: 6

jump backJump back to quoted post3 Apr 2015, 17:10 PMNosliw
I think this replay shows very well how stupidly effective soviet anti-tank rifles are against infantry (your vet3 guard had as many infantry kills as your vet3 conscript which was around longer). Why an anti-tank squad needs to be so effective against infantry is beyond me.


PTRS buff vs infantry was necessary and logical, but MVRelic simply overbuffed this and in the past other stuff. PTRS accuracy should be halved :snfBarton:
3 Apr 2015, 17:38 PM
#5
avatar of Nosliw

Posts: 515

How is it logical to upgrade the infantry killing ability of an anti-tank rifle?
3 Apr 2015, 19:18 PM
#6
avatar of Biosparks

Posts: 44

Good thing Panzergrenadiers still have their infantry killing power with double shrek upgrade. Oh wait, they had none to begin with.
3 Apr 2015, 22:44 PM
#7
avatar of BartonPL

Posts: 2807 | Subs: 6

jump backJump back to quoted post3 Apr 2015, 17:38 PMNosliw
How is it logical to upgrade the infantry killing ability of an anti-tank rifle?


because anti tank rifle (PTRS) was made later as sniper rifle after war due to great mechanic of this weapon and high tanks/vehicles armor made them obsolete vs these so only possible to make them efficient was to make them as sniper rifles.
3 Apr 2015, 22:55 PM
#8
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post3 Apr 2015, 17:38 PMNosliw
How is it logical to upgrade the infantry killing ability of an anti-tank rifle?


Because anti-tank rifles are still rifles. A big, clumsy rifle that is still accurate enough to hit infantry and do terrible, terrible damage.
4 Apr 2015, 00:07 AM
#9
avatar of Nosliw

Posts: 515

Who cares about the historical accuracies when in a game balance sense it is completely illogical? By the same logic panzerfausts should be able to be shot at infantry and wipe out entire squads from the blast
4 Apr 2015, 00:22 AM
#10
avatar of The_rEd_bEar

Posts: 760

jump backJump back to quoted post4 Apr 2015, 00:07 AMNosliw
Who cares about the historical accuracies when in a game balance sense it is completely illogical? By the same logic panzerfausts should be able to be shot at infantry and wipe out entire squads from the blast
why so guards can go back to being useless and getting raped by lmg grens? No
4 Apr 2015, 00:26 AM
#11
avatar of AchtAchter

Posts: 1604 | Subs: 3



because anti tank rifle (PTRS) was made later as sniper rifle after war due to great mechanic of this weapon and high tanks/vehicles armor made them obsolete vs these so only possible to make them efficient was to make them as sniper rifles.


You nailed it >>>after war<<< in WW1 & WW2 they were used as anti tank weapons, hence the name Simonov Anti Tank Rifle /// Противо Танковое Ружьё Симонова. Definately it was not used to snipe team weapons.
4 Apr 2015, 01:18 AM
#12
avatar of Nosliw

Posts: 515

why so guards can go back to being useless and getting raped by lmg grens? No
I don't think you understand the point. If you are going to invest in a doctrine to get an anti-tank infantry squad to supplement your strategy, it should mean that you need to compensate for anti-infantry elsewhere. You should have to get guards for vehicles and snipers or conscript upgrades or vehicles for anti-infantry. The fact that guards do everything now makes the game even more bland and boring since all you have to do is spam 2 units (Cons and Guards) to deal with EVERY UNIT that Ostheer and OKW can field until you field IS2 or T34/85s to defeat any late game tanks. It's stupid.
4 Apr 2015, 01:37 AM
#13
avatar of The_rEd_bEar

Posts: 760

jump backJump back to quoted post4 Apr 2015, 01:18 AMNosliw
I don't think you understand the point. If you are going to invest in a doctrine to get an anti-tank infantry squad to supplement your strategy, it should mean that you need to compensate for anti-infantry elsewhere. You should have to get guards for vehicles and snipers or conscript upgrades or vehicles for anti-infantry. The fact that guards do everything now makes the game even more bland and boring since all you have to do is spam 2 units (Cons and Guards) to deal with EVERY UNIT that Ostheer and OKW can field until you field IS2 or T34/85s to defeat any late game tanks. It's stupid.
You can kill king tigers and panthers with guards? wow I didn't know that
4 Apr 2015, 01:47 AM
#14
avatar of Biosparks

Posts: 44

You can kill king tigers and panthers with guards? wow I didn't know that


Way to go and cherry pick the points he made to suit your own argument and ignore the fact he said that Guards will let you last in the game UNTIL IS2 and T34/85 call ins to deal with late game threats, since you know late game tank call ins are pretty much the only thing this stale meta offers.
4 Apr 2015, 01:59 AM
#15
avatar of The_rEd_bEar

Posts: 760



Way to go and cherry pick the points he made to suit your own argument and ignore the fact he said that Guards will let you last in the game UNTIL IS2 and T34/85 call ins to deal with late game threats, since you know late game tank call ins are pretty much the only thing this stale meta offers.

I didn't know the is2 and guards were in the same doc ether, you learn something new everyday. This isn't even an issue with guards but in efficient teching and units that make call-ins a effective choice
4 Apr 2015, 02:05 AM
#16
avatar of Nosliw

Posts: 515

no teching required... just sit T1 and spam guards and cons till t34/85
4 Apr 2015, 04:47 AM
#17
avatar of Biosparks

Posts: 44


I didn't know the is2 and guards were in the same doc ether, you learn something new everyday. This isn't even an issue with guards but in efficient teching and units that make call-ins a effective choice


Sadly, you're incapable of learning, and how is there any tech if I can finish a game with conscripts, guards and a late game call in? Next thing you'll claim building up CP's to get the call in is teching rofl
4 Apr 2015, 09:19 AM
#18
avatar of BartonPL

Posts: 2807 | Subs: 6



You nailed it >>>after war<<< in WW1 & WW2 they were used as anti tank weapons, hence the name Simonov Anti Tank Rifle /// Противо Танковое Ружьё Симонова. Definately it was not used to snipe team weapons.


i said it was made as sniper rifle after war, during WW2 were also used vs infantry
4 Apr 2015, 14:42 PM
#19
avatar of korea_park
Donator 11

Posts: 197 | Subs: 1

I've played quite bad in the mid game. Osttruppen was not enough to against the GuardTroops. tbh, if I choose the Close Air Support and using gren spam, it's seems to be more fine. gg wp.
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