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This wont happen because you cant report some one cause lack of skills. And whats more, you need a replay, screens and stuff like that. Thats why abusing wont take place.
A system like that will NEVER be implemented. Do you really think Relic will hire somebody to watch replays to see if somebody is doing something you don't like? And what makes you think people will not just make up reasons for the report? |
No. People will abuse this system to punish people they don't like, get "revenge" for losing, etc.. |
So just facepunching standing still. Numerically, nothing can beat the jagdtiger at that, except maybe the elephant with good rng.
The stuns man, what about the stuns?
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It's doing the same thing for all grenades as far as I know. A model just stands there instead of shooting and doesn't execute the animation. |
Pgrens + Ambush camouflage + hold fire + patience
It is very rewarding when it works. |
The post isn't here but I think we all know what he means. Still broken, needs to be fixed. |
The problem I see is that the WFA have units that heavily favor blobbing and some changes need to be made to them, not the fundamental mechanics of the game. Ost blobbing and Sov blobbing aren't that viable, and their enemies can counter that fairly easily. The main problem is that Ost cannot counter USF blobs very well and USF cannot counter OKW blobs very well.
Something that I will propose as why these factions cannot counter blobs effectively is that they have a low threat to wipe squads. OKW has stukas, sturmtigers, the luchs, and very hard hitting infantry that can threaten to wipe squads while the soviets have demo charges, zis barrage, effective indirect fire options, ISU, and effective ai grenades on elite infantry.
Now the Ost don't really have anything that great at threatening blobs with wiped units; USF medium tanks are fairly evenly matched with Ost mediums, most of the USF infantry can also snare vehicles, and the long range 57mm at-gun all work to repel Ost tanks to prevent major squad wiping threats from Ost. The high dps USF troops coupled with smoke grenades will make it difficult for Ost to deal with the blob using infantry and mgs.
On the other hand, when USF faces OKW volks blobbing, they have very few reliable counters to that. The volks blobs great ability to have both AI and AT prevents the USF to keep constant pressure on a blob because anything they use will quickly need to be pulled back for repairs/ reinforcements. This leaves indirect fire to fill the role that the other two can't, which the USF largely lacks units to fill that role. The USF hmg is, while very good, very weak and any serious infantry push can easily overwhelm it with long range firepower.
The best way to help USF would be to buff their support weapons, and this would also help give the army more incentive to use combined arms. The hmg should be given a 5th man (they are fighting against armies designed to kill mgs with 50% more health on the soviet side, the 4 men is much too weak) and the pack howitzer should have its cost, popcap, and reinforcement cost lowered, to give a greater incentive to using it more.
I do not know what should be changed about Ostheer. |
Because, we are trying to make the balance in 3vs3 or 4vs4 so even that we would also want to play the Axis side without any guilty feelings about crushing the Allies the way the are now or having long to wait time in automatches queue.
Use your brain, i'm sure you got a good one.
Thanks.
The thread is about which unit, the Jagdtiger or the ISU-152, you would rather have on your side. This is not about how to fix 3v3 and 4v4 balance. It is about a specific hypothetical question. |
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Why did this become a buff of anything thread? |