I prefer AVRE. AVRE is better at dealing with infantry due to faster speed, reload, and it shoots faster. British already have strong AT units, it synchronizes well with other tanks.
The Sturmtiger is really good, but whenever I use it I hate the doctrine it is in. It comes out so late and has no call-in infantry or useful abilities besides the HEAT rounds. Taking the AVRE doctrine is a much safer choice. |
Would like to see massive buff to penals instead. Cons are still good for their utility, cost, and durability in the late game, only thing the are lacking is firepower. That should be where penals come into play as a high dps stock unit to supplement conscripts, but they suck. Will fix two birds with one stone. |
Did I miss something?
How Vet3 Cons are quite durable when their Veterancy, according to in-game tooltip, gives only offensive bonuses and Vet3 in particular increases weapon accuracy and mobility?
Don't trust the in-game tooltips, they are usually outdated. Most unit's veterancy has changed at some point.
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide |
They need more mirrored maps.
Bring back St. Hilaire from CoH1.
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I'm still trying to pick the right faction tbh. I've spent the most time so far playing Ostheer because in a past life I was a 1v1 Warcraft 3 player with over 6K matches played online. My tactic every game was to be in their face, non-stop harassing and trying to end the game within the first 10 minutes. I'm trying to do the same in COH 2. I thought Ostheer would be good for this because of AssGrens and Osttruppen which allow for early game map control.
Maybe that's the not the right faction for this playstyle?
Osttruppen can work well, but Ost and UKF are the worst factions for early game aggression. Try USF, it sounds just like what you are looking for.
I recommend playing all the factions, of course. Once you get good it is easy to apply the same skills to other factions. |
Rewards APM too much without really adding any strategic depth. Not very interesting fro gameplay. If you want something like this you can pay Men at War: Assault Squad. |
Ad hominem attack because of lack of arguments. Sad.
Argument to logic.
Also that wasn't a fallacy, ad hominem doesn't have to be fallacious if it relates to your credibility. You are not a credible source on OKW balance, was my point.
I offered to play you and prove you wrong, but you decided to ignore that part I suppose.
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I think it's backwards to say "Just 2v1 the STP squad" then you say "IGNORE THE SQUAD IN A BUILDING". You are aware he's stalling for his kubel + volks so that he can destroy you right? A good okw's plan is to just sit his STP's in heavy/buildings, deny you fuel, and wait for his kubel to snipe you at max range.
Why aren't you bringing up more of your own troops in the meanwhile? If there is a sturmpio in a building it's not going to be doing anything, ignore it until you have enough units near by to deal with it. |
If I remember well, OKW has been given more manpower at start. If what you say was true the difference would have been 130mp difference (if I'm not mistaken Su engineers cost 170mp).
OKW early game has been artificially improved, reducing Sturm price and increasing it stats and giving more MP at start to "compensate the new trucks cost". It was a good move before removing the faction penalties. Now this is just a free win never lose early game situation.
Man you never even play OKW, maybe get some perspective before you claim it is impossible to beat the first engagement. I will play you if you want, you can even use the OP sturms. |
But how?
If I play soviets, I'm in a map, say the Crossing in the Woods ok?
If I start up with either cons or penals, and he decides to rush in the point near my base (we all know what point I mean, it's the one they always rush to).
Flank left is suddenly blocked since I cannot beat a sturm with any of my units, and right flank is probably stuck as well since I cannot beat any volk blob I will be facing.
Which leaves me with no other choice than to wait until I can blob 2 to 3 conscripts myself.
By that time the guy would have made me lose enough time to not have map control and else he safely controls one of the fuel.
You have an engineer, you can get your cons out before the sturms reach the point. Use them together, they will win. |