Hi, I do watch replays all the time but I guess I don't learn much from them...When I'm playing I copy certain cap orders or whatever, but COH is such a fluid game it's hard to just say "do that", I mean I usually have a strat in mind early game. But seriously I just need someone to look at replays and show me the mistakes...like I just got beat on Beaux to M8s, I was trying to go T3, but I don't understand on a map like that how you are supposed to keep him off the fuel near your base while defending the other one at least...I managed to get to T3, but he was mine spamming and my puma got owned, not like I had ammo to upgun it anyway, because I had to faust the M8 that was in my base...Idk, Wehr is just more difficult than I guess I can play really, you can NEVER EVER make a mistake, or run over a mine, and you're basically screwed once there is a flank you can't stop. I've been playing for years and I still just don't get it. Really need some mentoring...
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Broadcast: https://www.twitch.tv/sluzbenik1
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Post History of sluzbenik
Thread: Are there any pros over 30?15 May 2013, 02:29 AM
In: COH Central |
Thread: Are there any pros over 30?9 May 2013, 03:48 AM
I don't know, I guess there are just basic things I don't understand...Like PE still gives me problems. I just lost on Wrecked Train to lots of PE spam and then one of everything basically...good combined arms, I dunno what I was supposed to do...What I really need is a mentor, but it doesn't seem like the mentoring program is alive anymore. It's really frustrating playing this game so long and still not being better than I am. In: COH Central |
Thread: Company of Heroes Server Migration8 May 2013, 00:08 AM
Seems like Steam is overloaded already, I've tried three times to start the Steam version just now and each time I don't get connected to multiplayer, so those tabs are greyed out and my stats show nothing. It worked ok this morning, but 2v2 is still buggy as heck, you always get "game is full" errors, and you have to start over. This is really, really disappointing. In: COH Central |
Thread: Who is going to be the All Time vCoH Champ?30 Apr 2013, 23:44 PM
Kodaaaaaaaaaaaaaa....Most creative use of wire ever. He also pioneered the heroic two jeep start! http://www.youtube.com/watch?v=7qXNfPbCETE In: COH Central |
Thread: Well-excuted Allied play vs Basilone and Caliber30 Apr 2013, 17:16 PM
I was playing with a random, don't know who he is but we complimented each other well as he went support with AT-guns, MGs while I spammed it up with the truck. Buy a halftrack after T-34, they are really useful... In: Replays |
Thread: COH2 is to COH as Battlefield Heroes is to Battlefield 228 Apr 2013, 05:24 AM
In defense of my metaphor, it's rhetoric. It's meant to get attention. And I'm negative I'm also not sure it can or will be fixed. I think this game design is what the producers wanted. This game is, once you figure out what the units do, much easier to play than COH, which has intricacies that do, in my opinion, make it the best RTS ever. The funny thing is, it sort of sorts my playstyle, which is a bit too aggressive and willing to trade manpower for a tactical advantage or territory, especially when I play Russian. T-35s are nothing but anti-infantry turned ramming vehicles. I expect to lose my SU-85s chasing damaged Panthers, but if I knock it out, or get it down so far he'll spend the the next 5 minutes fixing it, it's worth it... If they were going to fix it...Well, the early game has to come back. The early game has to matter. The pop cap and upkeep has to matter. It just doesn't right now and that is by design. Cover has to matter more. Not every early engagement should be won by whoever brings a flamethrower up fastest. Nades should be more dodgeable and buildings should be much, much weaker. The whole new sector system is questionable...I think the cut-off/resource fight really helped define how COH played, and that is also a design decision, if I recall one of the interviews correctly. They wanted these big front-line type fights, not the intense cat & mouse, flank & maneuever, cut-off and counter cut-off, of COH... In: COH2 Gameplay |
Thread: COH2 is to COH as Battlefield Heroes is to Battlefield 228 Apr 2013, 02:36 AM
This got closed on the Sega forums, I didn't see that much vitrolic in it. About 70 hours in, I'm realizing COH2 is a cartoony version of COH. It's fun, but the units move sluggishly, the effects (winter, arty) and low-contrast graphics design (hey, good idea, let's design trees high enough to obscure the screen and make every unit's camo blend in perfectly with the foliage and snow for realism!) are all at the expense of proper competitive gameplay. You flank an MG in COH with bars, it goes down in 3-5 secs. You have to react that fast. In this game, unless they have a flamethrower, units shoot, and shoot and shoot. And not much happens. Cover matters, but not that much. It will still take a minute for small arms fire to do anything, by which time a higher tier unit is probably already on the field. T2 infantry with SMGs totally negates cover usage anyway since you're always charging in close and charging units don't take damage the way a rifle in COH would charging at volks in cover. Tanks fire at each other from insane distances across the map, silly tactics like RAM have replaced actual micro, grenades are hit or miss with apparently little AOE (Molotovs excepted). Your MG can sit in a building being flanked (if not using flame) for oh, a good minute or three before it suffers any damage. MGs suppress quick, but start killing only after about 30 seconds. Yes, noob, this game was made for you. No tracers? What does that say? What it says is the developers wanted you to have fun running different units at each other. They don't want you to actually know where the fire is coming from so you can react appropriately. They don't want you to have to bother with directional cover (even though it's still in the game, I think!). They want stuff to randomly die (thus the original decision to have 160 damage mortars) and be silly-fun. They made a clown car and put it in the game, because it might be hard for Soviet noob players to learn how to flank an MG with infantry. To compensate they gave Germans silly strong tanks, so if they manage to hold out, they win. And oh, arty. Don't forget you can't possibly play the game without lots and lots of arty. And it's necessary, because the game is so slow and plodding with the blizzards, plus you can't risk engagements due to the retarded new population cap and upkeep system. If you attack with infantry, you'll never be able to afford to reinforce after and build new units. You arty each other because you have to, and all the top player 2v2s I've watched are devolving into the same stupid tank destroyer vs uber-tank/arty standoffs. All the decent games I've played vs equally skilled opponents have gone that way too. Let's face it. We wanted a better COH, but we got the cartoon version. In: COH2 Gameplay |
Thread: Epic Soviet Comeback (19 VPs)28 Apr 2013, 02:26 AM
Ram that Elefant. And ram the next one...And the tiger. And while we're at it, let's steal shreks... In: Replays |
Thread: Are there any pros over 30?26 Apr 2013, 01:23 AM
Not sure, I suck totally at Call of Duty, Battlefield was always more my pace...Plus I liked the strategy of actually taking and holding points better. Yeah I call them KFC...They're kind of ridiculous, good for clearing AT guns late game and that's about it. They never throw enough assault nades to do real damage and if one of them dies, your opponent probably gets a stripe of vet for it. In: COH Central |
Thread: Are there any pros over 30?25 Apr 2013, 04:50 AM
Well, I'm doing a little bit better today...But I still lose too much stuff, not totally aware of when to retreat. Giving away rifle vet is my worst habit, not sure how to break it. Should have won vs a level 14 on Ango today, but I didn't quite realize how strong vet 3 rifles are...Geez, you need two vet 3 KFC to take care of them. Ok, let's not argue about semantics though...Ï retract pro. Top 100 player in at least a couple of factions! In: COH Central |
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