Obersoladaten- I don't care how expensive it is, it is not ok to have a unit that completely negates infantry thats just bad design, seriously everything melts to its LMG even in green cover, we're talking about a unit that can fight HMG's head on. Its especially worst for Soviets then Americans because their core infantry is alot weaker and doesn't have any way to scale in to the mid/late game. Guards use to be ok against them then the dp was nerfed (lol) because we all know Guards use to be op, shocks are very situational against obers, even with smoke grenades you will still probably lose because chances are the ober squad isn't alone and/or its on a open ground giving the obers time to reposition and shred shocks. Snipers would be ok, but once again people these days just blob obers with another squad and with volks/pfusiliers and snipers are useless vs blobs. Tanks are supposedly their weakness, but thats not the case because shrek volks blobs and reketen werfers combined with low health pool and armor of allied tanks means that obers won't really be effected by armor. Americans its not so bad because rifle men are pretty good and bars are getting buffed and airborn with m1919 or riflemen with m1919 are pretty good vs obers, but it is still something that needs to be looked at. Change LMG34 to be more reasonable. It's silly how epic anybody can become by picking up that gun of the floor.
LMG- even with the so called "nerf" lmgs are still king of the battlefield as they have been since march, Every faction except the soviets, has a non doc lmg so they get shafted in this department (lets face it no one is going to be cautious about guards with dp's, and they're doctrinal) has a good lmg, the mg42, m34, and the bar. So they pretty much get to attack move every where with little to no micro requirements, while soviets have to use cheesy gimicks like maxim spam, sniper abuse, and the isu152. If relic gave the soviets a decent all round infatry the scales well in the mid/late game people wouldn't have to deal with constant abuse and come to the forums and cry how op snipers and the isu 152 are. Its not fair or fun to have to micro infantry around all the time while your opponent can just mow you down with his lmgs.
My solution?
1. Change LMG to the old style where it was short-mid range weapon.
2. Make the LMG a flat dps at all ranges. Take the lowest and highest dps of the LMG and divide by 2.
e.g.: LMG42 highest dps 8.2389
LMG42 lowest dps 5.6672
(8.2389+5.6672)/2=6.95305
Sounds like a reasonable number eh?
I still prefer solution one though. And give one DP to the conscripts.
In general the only faction that has a shitty tier design is the soviets( Agian), although i think ost t4 is still to expansive, but its espically bad for the soviets because it cost 120 fuel and 230 mp for t3 and t4 and soemthing like 120 seconds to build them. To make matters worst they all have lack luster units, the t34 has bad armor and health, its ROF was recently nerfed and it gets stomped by okw all of the time because of volks blobs and pumas (Puma is ridiculous by the way) against ost it not as bad, but its not worth using it against them ether, I can't even remember the last time I seen some one use it. The t70 is a good unit but comes to late, you might as well get a t34 for 30 more fuel, and the m5 haltrack is not worth it, the aa upgrade is decent but the unit it self just isnt worth it because it comes to late to, and delays a t34, so its in the same boat as the t70. t4 has the su76 which is just lol, the su85 has been consistently nerfed over the past year, while we seen the panther buffed recently and blitzkreig buffed as well, its time to give the su85 the buff its needs to remain competitive 120 fuel for a unit that has only at ability and its lacklust at that, it seems to like missing or just doesnt like to penetrate, the katyusha is a ok unit i seen it do ok in some games and awful in others.
t1 has snipers which are fine imo, because they are the only unit that kills something, penals are in a wierd spot I've seen people use them but they just aren't worth it they lack any long range dps and they dont have the armor of shocks to duke it out in close range with infantry, or any useful utility like at nades, penals should be buffed to be a long range unit. M3 is fine. In t2 I never liked the Maxmim design, even since closed beta i hated it, I want a area of denial HMG, but I guess its fine as it is currently, apart form it not retreating when ever a squad member dies, but that seems to be fixed in the beta. The soviet mortar is the worst mortar in the game its bad Rof and the accuracy doesn't seem to be any better than the ostheer mortar, speaking of the ostheer mortar, its ROF is way to high its as bad if not worst when a pak reaches vet3, the zis is the worst at gun in the game just because it gets an artillary barrage that not even that good, its suppose to be an at gun so why does it have some thing that fit its role? It wouldn't be so bad if the barrage was acutally good, The pak has stun rounds, 57mm has 70 range and ap rounds and the 43 has camo and can go in buildings, the zis? nothing not only that its rof is just bad and with the nerf to its vet 1 ability its a pain to use. Make it more like the CoH1 US? Or make it so that the other building becomes cheaper once you build one of them.
Cons LOL the king of kings, I'm going to dwell on this its been said time and time again, but I'll say this forcing players to play a faction with an infantry unit that cost 240mp and with 6 men that negates its so called " cheaper" myth that doesn't exist is bad faction design, they just end up bleeding you man power mid/late game because they don't do anything, they're just there to throw at nades at that point. One DP or maybe an SVT upgrade would do.
Commanders again this has been said time and time again, the commander system is bland and boring, I hate to say this but why would you dumb down the coh1 commander system? it was perfect, just building on top of it and improving it, not only that alot of the commanders are simply terrible and need a over haul. Another user whiteflash made a perfect example of how the coh2 commander system should've been I can't find it though. Not sure what's the problem actually. Explain please.
Call-ins Soviets being the main offender of this because of their bad stock units, Just revert them back to how it was in beta, for example the t34/85 was unlocked at 8 cp and you had to build t3 and build them from that, its a simple solution to this problem and will help solve alot of the core problems the sovets have with there stock units. T-34/85 as stock tank would do well. By 1944, T-34/85 was the standard tank.
magic- I forgot about this point as well, units like falls and JLI popping out of buildings has to go, I don't know who thought that was a good idea , but it has to stop. Fallschirmjager, JLI and Stormtrooper should lose this ability. Leave partisans alone though. |
As a mainly German player, here's what I have to say.
Volksgrenadiers are very lackluster and die quickly for core infantry.. Sturmpioneers lost a lot of their capability when they basically got a range nerf. Fallschirmjaeger are just waaay too flimsy for the price you pay for a 4-man squad that clumps I refuse to believe this. I haven't seen my teammate's volksgrenadiere die very fast. Sturmpioniere are still very good, you just don't rush them into 2-3 squads of anything better than RE and CE. I actually still think fallschirmjagers need to be nerfed(make them pay ammo for the FG42). Clumping is another issue and not balance related. I've never really seen my teammate's fallschirmjager being flimsy.
If Volksgrenadiers are to be a "meat shield" to draw attention for superior closer range squads, they need to be more durable. They're durable enough. Look above.
Volksgrens die quickly with or without vet, priests, ISU-152's Shocks, Rifles etc instagibbing them as soon as they come into view doesn't help. They cost 235mp. Surely they should not have an easy time beating units that cost more right? And the priest/ISU152 part is silly. They're still humans.
Jaeger Lights are okay, but the doctrine they are part of kind of sucks, Ostwind is expensive and only good for a short time, comes in way too late. Everything on the Special Forces doctrine comes in way too late. LeIG for OKW sucks, right out. Scavenge doctrine has that artillery that can go on like forever. Complete area denial which can be used to block enemy from capping a VP. Only the Ostwind part I can agree on. LeIG18 still sucks. All arty sucks in this game except the B4, ML-20 and Stuka zu Fuss.
The entire Elite Armored doctrine sucks, and the Panzer IV Ausf. J's are never worth getting, despite that they come obscenely late to make a difference. Relic could just swap out King Tiger with Panzer IV. KT goes to elite armoured doctrine.
German MG's cannot suppress anything it seems and often don't fire until Allied units make it halfway through the long part of their firing arc! My experience tells me that MG42 supresses everything they shoot at. The part where they don't shoot instantly is annoying though. |