Then vanilla v3 Cons would utterly destroy vanilla v3 Grens.
Not to mention other infantry, especially Support Teams.
Hmm, that would make sense. So accuracy buff would be the way to go? They are veteran troops after all. |
1.Buff the M36's armour since it had 110mm armour in tbe front historically.
2.Give it more health (640) but no armour buff.
3.Buff both health and armour but reduce damage to 160.
I choose no1. I'm all for making CoH2 into a balanced yet realistic game. You can have both after all. Which one do you guys want? |
If conscripts get improvements, then soviet players won't need to rely on their Doc inf + tank doctrines, and we can finally see some diversity.
Gonna barge in like a boss and suggest what someone posted earlier (who?)dps boost for conscripts at vet3. |
Reducing suppression of MGs kinda defeats the purpose of getting MGs. Removing suppression off flak halftrack, HQ makes more sense. Remember MGs must suppress people. If you can't get around it, that's more of your own issue. MGs in this game is not focused on killing but suppressing people. Remove it and it's just another WW2 RTS. |
A fine example of a treaded piece of airborne american engineering. Obers don't laugh at these guys, that's for sure.
Sorry, that just had to be done
Dropped from the air for 640mp |
Its really not though, my friend WeWe plays a ton of soviets and never builds more than 1 sniper, and never spams maxims. In fact he gets really great use out of *gasp* penals. Its not easy to do, but to say that those are the only viable strats is just wrong and only furthers the idea that its the only option.
My friend Tech like using penals as well to fight OKW. He goes 1 sniper and bunch of penals with some scripts to merge with penals for that consistent level of dps dealt out on the enemy. Even the Sturmpio will lose to penals. |
Units changing into others isn't a really good design IMO. Conscripts should be given a role, rather than being changed into a useful units because the devs can't be arsed to give them one.
And no, AT grenade dispenser is not a valid role.
I still think being able to upgrade them with something (PPS43? RPD? DPs?) after T3 or T4 is built would be a solution. A much needed DPS boost for them, nothing too fancy but better thsn their Mosins and allowing your conscripts, if vetted, to actually contribute to the fight rather than just be slaughtered every time something scarier than Pios look in their general direction. Or maybe extra armor like Shocks for a bit more durability. Or lend-lease bazookas so they can become swarming tank hunters.
Something. Definitely not bazooka. Anything Russian made I'm fine. |
They could use slightly more survivability in the WFA meta. Anything that's not a concript can stand up to them, I've beaten PGrens with vanilla rifles which seems a bit wrong. I say give them received accuracy modifier and put them at 360 MP, so long as Ostheer has LMGs of doom they don't really need a fragile 320 MP squad.
I've used them well, too, but you really need to treat them with kid gloves because they can die very fast, unlike say Shocks. They're basically Sturmpioneers, except Sturms are given to the OKW player and get better veterancy.
Not sure about survivalbility though. It could just be RNG saving me since nobody can hit my panzergrenadiere reliably. Reduced accuracy to 0.8 or 1.1/1.2 armour? I believe 0.8 is better(more realistic and not so punishing towards the Germans to stop micro them a bit.) |
Vet 3 conscripts turning to guards sound like a good idea. But they can only get their fancy cape at their base i guess? |
How about giving conscripts a single DP28 upgrade or a PPS43 package upgrade by default that gets replaced by PPSH41 when a doctrine with PPSH gets chosen? |