360 manpower and 40-50 fuel seem quite expensive for a squad that is very short range focused. You would probably lose a model when you reach the target if there is no cover around to use. So I think it should be more like 150-175 manpower and 30-35 fuel for the HQ upgrade and 120 manpower for the squad upgrade.
1) -The HQ upgrade would cost both MP and fuel and would become available to purchase after the construction of Tier 3/4. Perhaps 250 MP and 40-50 fuel but I am open to suggestions. That way if you wanted stronger conscripts right away it would slow your ability to produce armour. This would also encourage building tier 3/4 and lessen call-in spam.
-The squad upgrade would be 120 MP per squad (keep in mind the reinforcement cost of these squads would be 25 as opposed to 20 of normal cons), so in total you would be spending 360 on this ''frontoviki'' squad. Again I am open to suggestions if people feel a small (5) fuel cost should also be attached.
2) -As Steel and I discussed I believe that the conscripts should stick to being best at close range, so a pps43 would be my weapon of choice. It would cost 40 muni to purchase and perform worse than the ppsh so that the doctrinal weapon is still an advantage (ppsh does not require the HQ upgrade investment and performs better for the same muni cost). While not as good as the ppsh it would still give Cons a boost in close range combat.
- In terms of stats a slight increase to accuracy is the way I would be going, this way even though they lose some long range dps (due to losing rifles for smgs) the remaining Cons equipped with rifles would be more accurate and more consistent in dps. That way they don't become completely ineffective at ranges further than 15 etc. This would represent their experience with their weapons having fought on the front lines. As they already get a survivabilty bonus at vet 3 (at least I believe so) I don't think they would need any received acc buffs.
- No new abilities, the only change in abilities would be loss of merge. I can see your point about them having it from the start but once they lose it it shows they are more of a combat focused squad rather than being used in a primarily utility role. If you want to continue using merge then you will need a normal con squad to do this.
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Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
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Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email:
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
MalaysiaNationality:
MalaysiaTimezone: Asia/Kuala_Lumpur
Game Name: steel
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