You definitely want to shoot the ally in front of you. His fault for getting in your rifle's way
It would be rather logic that there's a reduced accuracy becuase you don't wanna shoot your ally
Profile of steel
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Email: nqevnapubat6(bdc)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence: Malaysia
Nationality: Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(bdc)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence: Malaysia
Nationality: Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
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Post History of steel
Thread: Spamm or skill ?29 Aug 2014, 12:40 PM
In: COH2 Balance |
Thread: Things I learnt about WW2 from COH229 Aug 2014, 11:40 AM
147. Maxims scared the Germans more than the MG42 scared the Russians and Americans. 148. The Stavka had authorised the usage of the Maxim doctrine where the commander calls in multiple MGs to stop Western Front Germans' Sturmpioniere. In: Scrap Yard |
Thread: Vet 3 Pak cloaking is gone29 Aug 2014, 11:29 AM
Just for comparison with ZiS-3 tracking, USF AT gun gets exactly the same+range increase+permanently for half the muni cost. It obviously doesn't have infantry tracking attached to it, but why AT guns and AT armored units can or should track infantry in the first place?To snipe them Maybe it's to help them get out of the place before the infantry can actually sneak around the map appearing in the house next to the AT gun. In: COH2 Bugs |
Thread: Spamm or skill ?29 Aug 2014, 11:27 AM
Ok, this is about right time that this thread takes a few steps towards the original tracks or then this discussion is over and percentages will be counted in some other thread.I agree with this though I think the penalty should appear when you group 3 squads together. e.g.: I've never had to group more than 8 grenadiers(Ost), 10 Volksgrenadiers and Riflemen (OKW and USF) and 12 Conscripts (Soviet) together to fight the enemy. If I go 12 grenadiers I think I should suffer the penalty for the mini blob. It would only be fair to the other player. In: COH2 Balance |
Thread: Vet 3 Pak cloaking is gone29 Aug 2014, 11:22 AM
Fair enough. Seems like a good way to get the old factions shunned upon. In: COH2 Bugs |
Thread: A plea to my fellow Soviet players.29 Aug 2014, 10:30 AM
I have to say that this is quite true. I've had tougher games against conscript players then against Maxim players. In: COH2 Gameplay |
Thread: Vet 3 Pak cloaking is gone29 Aug 2014, 10:29 AM
Forget about cloaking dissapear. I had my vet3 pak deciding to not shoot every time I told him to. They don't even care about the T34 in front of them. It's a good thing it was a custom game against bots. If it was against players, I would have the crew hanged, drawn and quartered. In: COH2 Bugs |
Thread: Question for Dullahan.29 Aug 2014, 06:20 AM
I'll have to get some new reps for this, but the basic idea is this.Here's an iron cross for you okw Anyway, from what I see it seems you don't even go T1 for the whole game so no panzerfaust so it seems a bit hard to fight those light vehicles and tanks later on. Still I'm gonna need to try out this strat against other players. Thanks. |
Thread: Time investment for playing competitively? 29 Aug 2014, 05:01 AM
I got to the top 100 playing 3 games a day but it's different for everyone. I have been playing coh since 2008 thoughPlaying 3 games a day and reaching that rank is something never achieved by any human before. In: Lobby |
Thread: German T428 Aug 2014, 12:14 PM
Nothing else. Maybe cigars? Whisky? In: COH2 Balance |
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