In regard to Westwall:
Houses on cutoffs are a well known issue in the game. Not every faction has the correct tools to get an opponent out of a house in a timely fashion. That is why it is considered by many people to be bad design ( including top players who lament this fact on their streams all the time ).
Well. Jeah. First of all; Not every faction has a tool against buildings... well. That is a design error and not a map error. But i see that full health houses turned into a problem during the last patches. I had already released a new version of Westwall with strength reduced houses (see Steam Workshop Westwall v2). But when the map was released (in 2016) i have watched a lot of streams and no streamer complained about the houses...?
The whole design of the exits to each base, the position of the cutoffs, the houses on the cutoff and the roads which are red cover are just really really bad and really detract from the map. If you loose your cutoff then it is very likely gg. Good cutoff design is a key feature in this game and this map fails on that point.
I had added 2 more cutoffs with the last version. Unfortunately Relic took an old version with the 2 "central" cutoffs. The Workshop version has more cutoffs. And the buildings are down to 51% health. So you have to destroy 1% to neutralise the building at all (or wire the front doors).
The maze/bottleneck outside each base causes pathing issues that are not necessary. It may not be an issue for one unit or even two at the same time but trying to manage a soft retreat with multiple vehicles and support weapons, then it all goes to shit. In short it serves no real purpose and detracts from the gameplay because it causes frustration.
Well. I have adjusted the vehicles paths. It should be better now to work with vehicles.
The size of the map or rather the layout of the map makes this game feel like there's too much time spent capping.
Well. Westwall has the size of a standard Relic 1on1 map. I have forgotten which 1on1 map size i have used but it as big as Arnhem or other 1on1 maps (in term of playable area). I'm using Relic map sizes often for my maps.