The Winter War is a long movie but it's worth every minute
https://www.youtube.com/watch?v=NWEt20DwcmQ
Stalingrad (1993), my most favorite movie. I also enjoyed 1944 highly!
OTTO
Thanks I will check them out and do an edit to say what I thought! |
Why the Allies Won by Richard Overy - Fucking awesome book and I know the guy who wrote it as well |
There are the classics which i will throw out now of; A bridge too far, All quiet on the western front, Band of Brothers, Saving Private Ryan, Enemy at the gates, Dirty Dozen and The Bridge on the River Kwai
Also, Two lesser known ones which I would highly recommend is Westfront 1918 and Cross of Iron
Feel free to post your own |
ATM, its essentially a TD/Assualt that has decent AI due to barrage that comes rather early in the game as well. Gameplaywise - its bad if it can last into lategame if heavy tanks are sent in. If SU-76s were to flank heavy tanks/Panthers and kill them that way, I'd be okay with that. But penning frontally is a big problem. For instance, the KT in VCoH couldn't be killed reliably by a pack M10s or M18s from the front. But if they flanked the KT, then it would be killable. I think these kind of mechanics are good for the game.
The m10's in coh1 were fast, the su76 is slow. Both have comparable health. So u expect the su76 to be able to circle strafe heavy tanks!?!?!? If at infantry or the SU76 is flanked by a tank it is dead. |
i may start complain about stug. it doing same thing penetrateing my IS-2 nearly every time even with "target weak point" abilty stuns my tanks and i can't escape for secs. Also stug kills my infantrsy with its main gun and top mg. If su76 needs rework stug needs rework too.
Holy shit, dedicated tank destroyers can do penetrate tanks... Need to re work them into tank fail to destroyers |
The biggest problem is some people are so used to it sucking, that they are shocked to see it can actually do something now.
It got stat and cost increase, its not as effective as SU-85 and won't be its replacement, but it allows you to stick to light armor play, opening a whole new gameplay possibility.
Its supposed to be effective when spammed and people are surprised that it is.
You can't rush med tanks and roll over it any longer, adapt and use other units, neither ost nor OKW lack counters to it, its helpless against shrecks.
My thoughts exactly |
I think the biggest mistake you made where the techchoices. You went Kübel ->T2 -> Flaktrack -> Puma -> T1 -> Jagdpanzer, and later you rebuilt jagdpanzers and pumas when you lost them. Let us review your decisions in order:
Kübel: Kübel openings are generally ok, however if I would build Kübel, I would build it as the first unit. It loses its shockvalue fast. Also, when it hits the fiel early, you can drive to their fuel and camp the pathway they usually take. You pin the squad walking to their fuel, so your opponent has to retreat it, loses caping power and has to commit troops to dislodging your Kübel. As you noticed, having a Riflesquad with Vet 1 on the field makes the Kübel's life already hard.
T2 -> Flaktrack: This is a perfectly valid openig as well. I generally liked your flaktrack play, but I prefer setting it up on the move with stop instead of with attack move. With stop, you can set it up very far from the enemy, giving them no chance to riflenade. With A-move, it drives next to them sometimes. Losing it to a mine was really hurtful. If you see M20, get minesweepers. If you see M20 planting mines, GET MINESWEEPERS. Generally, I did not like you using convert to fuel, the munition would have been better used in mines, as you pushed back the opponent often, and sweepers.
Puma: Puma was a really bad techchoice. Your opponent only had an M20, which was no threat apart from mines, everything else was riflesquads. You can try to kite riflemen from afar with the puma if you deactivate focus vehicles, which deals some damage, but you can get rifle naded and in any case its not a good investment for 70 fuel. The only case where it would have done something if your opponent goes flaktrack after M20, which delays his tech. However, you can fight that with schrecks and maybe a raketen, and you can always build a puma in reaction if you have to.
T1 -> Jagdpanzer: Going T1 after T2 is classic for OKW, as you need the regen and you can use the Jagdpanzer against medium tanks. You should have done that immediately after Flaktrack, no regen really hurt you. You could have built the puma after T1 if your opponent would have fielded stronger light vehicles, but I would have skipped it. I think you could have just gone T3 after T1, as your opponent was quite far behind and only got is first Sherman at minute 20.
What would have been really strong would have been a Luchs. As long as you avoid mines, you can chase harassing riflequads or blobs all day long, forcing your opponent to tech at least bazooka, setting him behind in tech. T2 -> Flaktrack -> T1 ->T3 -> Luchs is slow, but in this case it would have been the right call.
Now lets look at your micro. I often saw you retreat late in fights, making you lose Vet schreck squads. When I see a battle, like 1 Riflesquad vs. 1 shrecked up Volkssquad in close range, I immediately think about wether I can win that fight. In this case the answer is no, as Rifles are generally stronger and are good at close range. So I hit retreat at once, not after I have lost 2 models and the others are low. I dont need to see again that this fight is unwinnable. Sometimes you even walked with one squad into fight. Its better to run and fight another day.
I think you really lost the game when you set up your T3 aggressively. You had not much to scout in front of it, so you did not see the rifleblob coming. Your opponent made the right choice and drove all his tanks into the fight, killing the truck and setting you back in tech. Better set it up safely in base if the battlefield chaotic, tech is more important that the gun.
Concerning the Infrantry Support Gun use, the ISG is much better in direct fire than indirect fire. You should put it at the end of long lanes or open fields where your opponent often attacks through. Then it is much more accurate, and often pins blobs and forces them to retreat. I think your ISG made like 5 kills all game, because you used it as a mortar.
I hopes my critizism is not too harsh and helps you. If you have more questions, feel free to ask them.
Thanks mate, I agree with everything you said and will take it on board but the things that pissed me off was how all my at nades even vs the m20 bounced that game cause he should have lost all his armour several times over |
Hello, whenever I play vs my friend the same patter occurs which is that; I am beating him so, he roams around the map in a blob of 3-4 rifles and just goes for squad wipes then wins, can people whatch this replay and give me some advice. Thanks.
http://www.coh2.org/replay/37606/game-play-advice-please-vs-blober-friend |
Title says it all |
Maybe it (cold) could work like White Phosphorous? Take the health away from troops but doesn't kill the members.
Also vision block is cool, deep snow is a bit annoying, make squads move just a bit faster in that (but not the normal speed) ?
+1 |