Su-76 has the same pen as the Su-85
classic lelic
Eh, it's a game. Long range in this game is practically point blank in the real world, which probably would have allowed a lot of weapons to penetrate. There are abundant other values to separate the units.
Su85 - penetrates around half of the shots
Pro tip: Use mines
Good point. I've been struggling as USF. Even when I'm kicking OKW's arse, that KT still seems to roll out long before I can get two Jacksons for equivalent cost (and none of the armour or anti-infantry benefits of a KT). I forgot about M20 mines though, with their guaranteed immobilise. Will have to try that. |
I think there may be a bug with the bazooka table accuracy entry. I've been playing with Serious, and he never stops laughing at all the infantry snipes he gets with bazookas. Seems much higher than the 1% I was led to believe it was set to. |
Edit: My CPU was clogged with dust. Game is fine now.
Actually, my game's performance is now dying in a similar way. I appear to be running out of RAM. I only have 8GB. I reach a point where my GPU is doing almost nothing because something else is bottle-necking. RAM is the only thing getting even close to maximum use. Not physical, but system commit exceeds my actual RAM, so it's likely paging my SSD.
It's the same straight away if I start on high or highest texture settings. My frame rate is choked even though my GPU isn't doing much.
I've put my texture settings on lowest to deal with it, and my FPS starts in the 70s, but drops to a painful 24 or so by the end of a 2v2.
I'm willing to conclude there is probably a serious memory issue with the game. How much RAM do you have, Arclyte? |
I'd see if it happens more than once, and to more than one person before concluding that a new bug has been introduced. Maybe just make sure your game and system are running cleanly first (verify cache, etc). It could be coincidental timing.
The first section of the guide in my signature should help if you need it. |
Reverb sound from garrisons is gone too.
That is a shame actually, I liked that. It sounded cool, and was informative. Hopefully isolating it to reverb means they can squash the bug and reintroduce the effects. |
As it currently stands, crew shock tends to be probability based. Some units deal it regularly (brummbar), and some units are particularly vulnerable to it (jagdtiger). It's not in a terrible place as far as I'm aware, but it can be annoying when it happens out of the blue. It also seems a bit strange that the biggest tank on the field is most vulnerable to it (quite deliberately, given that it improves with vet).
Instead of crew shock being so RNG-based, what if it functioned like suppression of infantry?
Basically, applicable units could deal so much "shock" per shot, and the tank's shock value would increase with each hit, and decrease (rather rapidly) over time when no hits are taken.
Certain weapons (such as heavy high explosives) would still deal a lot more shock than others, but it could open up some potential tactical opportunities if a combination of weapons were deliberately focused on a single tank to stun it in this way, similar to snares.
Waddya reckon? |
Hey. It just occurred to me that I haven't encountered the explosive sound bug since they removed reverb to try and isolate it. Has everyone else found the same? |
What if there was a paid, time-limited ability that increased the amount of veterancy all units received in combat for a time? Like 25% or something.
That way you could get vet faster still, but as well as requiring a fuel or ammo cost, you would be rewarded based on how well you fought during that time, which introduces a strong counter-play element. It would also scale better than the previous vet ability which only provided absolute XP, meaning it was good on infantry and much less so on tanks.
This would also mean that a normal tiger would be fine, because you could still get it to ace easier, justifying the commander. |
What? So you're telling me that I am unreasonable for asking for a patch to fix the aforementioned issues?
In the context of this thread about a balance preview mod? Yes. Yes, I am. |
Cool patch but not enough. Performance remains unaddressed, maps are untouched, commanders are for the most part still 98% useless and irrelevant and there is nothing but more content being pumped into the game without refinement and bug fixing being done beforehand. The amount of bugs is just increasing and the bug fixes list is getting shorter.
I am gonna vote for the "not quite enough" option.
Balance preview, bro. Unit ruleset changes only. These aren't patch notes in the classical sense. Most of the stuff you're asking could only come with an actual patch, and they'd have to be crazy to drop a complete OKW redesign on automatch without this kind of testing first. |