Profile of Cyanara
General Information
Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
Nationality: Australia
Broadcast: https://www.twitch.tv/cyanara_au
Steam: 76561197966549909
Nationality: Australia
Post History of Cyanara
Thread: Armor Company is Highly Overrated3 May 2016, 06:55 AM
I watched an ESL replay that used thompson vehicle crews to surprisingly deadly effect. Speed past a support weapon in the M10 and then pop out and destroy it in seconds. In: COH2 Balance |
Thread: Trouble vs rank 100 or better Ostheer2 May 2016, 12:36 PM
Actually, it was Kri who referred explicitly to the gun upgrade I was just referring to its generally improved survivability and utility. |
Thread: Trouble vs rank 100 or better Ostheer2 May 2016, 09:46 AM
I would say the 222 is definitely a bit too cheap in its fuel cost currently. I think it desperately needed the performance buffs, but it should probably be raised to at least 20 fuel to compensate. What's your experience with purchasing bazookas like? Your post doesn't really seem to touch on that. The infantry can be kited by a good player, but it should still help hold them back until AT guns roll out. The balance mod probably shakes things up with a better HMG as well. |
Thread: Generals Gentlemen on Real Time Strategy: RNG2 May 2016, 02:45 AM
Sadly in most countries its considered gambling (while there are thousands of online professional players with steady winnings) Yeah, the state casino took pub poker companies to court over cash games in this state to protect its monopoly over poker. They lost because it was shown that poker is a game of skill (as in you have a reasonable chance to influence the outcome). By comparison, pokie (slot) machines are extremely controversial because there is nothing you can do to significantly alter the outcome, making them very profitable for owners and ruinous for people with poor self control and limited funds. In: Guides |
Thread: Shoutbox in maintenance29 Apr 2016, 11:20 AM
Seems to be broken again. In: Site Feedback |
Thread: COH2 System Performance Guide20 Apr 2016, 12:06 PM
That's a good point. I found out recently from Cuddletronic that the High sound settings can be fairly significant to load and use a fair bit of RAM. I should really add it to the guide. In: Lobby |
Thread: COH2 System Performance Guide20 Apr 2016, 10:12 AM
What i would like to discuss is the application of RAM on 32bit and 64bit systems. I'm really not much of an expert on that kind of programming stuff. Someone else may be able to answer it better, but it seems there are ways for programmers to 'hack' those 32-bit limitations. The main reason for not just making every game 64-bit is that not every copy of Windows is 64-bit (sadly) and then you have to deal with angry customers who want a refund because they can't run the game. Also i would like to know if it's possible to play COH2 with openGL drivers and if that would make difference in performance. Very unlikely. It's not on this list: https://en.wikipedia.org/wiki/List_of_OpenGL_programs As far as I'm aware, a game has to have an OpenGL renderer included to be able to use it. OpenGL hasn't really been relevant for years, sadly. However, it does appear to be set to make a comeback as part of Vulkan. Between Vulkan, DirectX12, and virtual reality the future is bright for new game releases being designed to have much excellent performance. However, COH2 will probably need some serious code overhauled before anyone will be able to run it well. In: Lobby |
Thread: May 7th Competitive Edition Tournament12 Apr 2016, 09:26 AM
pity that its only for pacific time + !! Oh yeah. Was just thinking it might be worth entering for a bit of fun this time. Then you made me remember that it starts well before the sun rises here In: News |
Thread: FHQs for USSR - should be really offencive!11 Apr 2016, 09:05 AM
I can appreciate why some people don't like forward retreat points. I think they underestimate just how vulnerable it makes large groups of infantry to indirect fire (few things fill me with more joy than finding a deployed major and ambulance), but on smaller maps they could be removed without too much hassle. The biggest issue with removing FRPs is that when you get to the larger maps it's really frustrating to waste several minutes getting a squad back out on the field just because they encountered a single MG. A lot of those maps just have dead areas that are never contested and simply make the game boring as you sit there twiddling your fingers while troops trudge for miles through nothing. There's about zero chance FRPs will get removed though, so I think the vanilla factions are very overdue for their own FRPs to balance things out. Ostheer early game, which is so fragile currently, could greatly benefit from command bunkers serving as FRPs. In: COH2 Balance |
Thread: Why all the anime in this game?10 Apr 2016, 04:47 AM
Young geeky males tend to love anime. They are going to put things they love in other things they love. No rocket science to be had here. COH2 isn't a simulator. Immersion is a relatively low priority for most, I'd imagine. In: Lobby |
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Latest replays uploaded by Cyanara
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VSCyanara PeacH [NS] Juan El Stretchy Neck [ U ] E x i [ S ] t [ A ] n tlow ranker TheFatz K?nigsTiger Fuhrer PikachuHow to fight King Tiger spam. Yes, spam.by: Cyanara map: Steppes1-1,586
49139483444748133997294952933829264288112698525681
Livestreams
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