Profile of Jadame!
Post History of Jadame!
Thread: Sturm Tiger7 May 2015, 00:11 AM
Just give it 20s reload time. In: COH2 Gameplay |
Thread: A sad day6 May 2015, 07:30 AM
Not Noice. Should have joined Axis fanboys and get schwimmwagen. In: Scrap Yard |
Thread: FHQ is not broken, they said5 May 2015, 16:15 PM
I would say we should have looked at your commanders at beginning In: Replays |
Thread: axis 2v25 May 2015, 16:08 PM
Double okw really strong this patch. 1st goes kubel into 2 volks into mechanizedHQ and fuel conversion into 1-2hmg (lufrwaffe or forti) into rushed flaktrack into medic into rushed jagdpanzer into whatever 2nd kubel or just 3 volks (2nd sturmpio and 3 volks also possibility) into medic into frp into flakHQ into 3 obers into command panther or kt into whatever Also CAS heavy t1 with at guns, spam caches and strafe blobs all day everyday. In: Strategy Desk |
Thread: elite troops -> teammate5 May 2015, 08:08 AM
It depends, but overall not worth it. 20 fuel is very much. |
Thread: Let's talk about Volksgrenadiers4 May 2015, 15:49 PM
I believe 2 g43 upgrade is better. Volks shouldn't be assault unit (spio, which is in same t0 already fill same role), and lmg will allow to abuse cheap a-move blobs, which would kill everything. In: COH2 Balance |
Thread: CoH2 may be coming to Valve’s Vive VR Headset4 May 2015, 13:27 PM
It would be esports plane crush In: Lobby |
Thread: The OKW conundrum4 May 2015, 06:13 AM
Buff commanders. Elite Armor is a joke, FJ made of paper, flak emplacement is utter garbage. Remake obers vet to partially compensate their nerf and reduce reinforcement cost, as unit preforms nowhere near 50mp per model. Buff ze mighty sturmtiger. In: COH2 Balance |
Thread: How did the Call In game evolve?3 May 2015, 12:52 PM
Last year March deployment patch. Whole cp system was redesigned and tech cost increased to slow game phasing and allow longer mid-game. Result was delayed arrival of medium tanks which were able to destroy anyone waiting for call-ins. Thats the time of cap Molo flame cars abomination and isu spam. Also g43 blobs were so op grens just a-moved everything with them. Basically history of all all coh 2 meta written in patch notes. One units were buffed, others nerfed, and top-level strategies always evolved about using most efficient units. |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)1 May 2015, 05:16 AM
Most people don't expect static emplacement artillery anymore since the B4 change, and are unprepared to see people still use it or make use of the ML-20. On 1k rating? Combat engies spam can win games there. I thought we discuss at games in this thread. Not to mention terror doctrine has access to fear propaganda AND the ML-20 allowing you to hit the double whammy of forcing a retreat then smashing an HQ. How is fear prop+recon+incendiary from anti-inf is worse? The no elite infantry from armored assault makes it garbo because you need to capitalize on Allies early game power, and T34/85's AND IS2's in the same doctrine is dumb and redundant when the other IS2 and T34/85 commanders are much better anyway. Soviets have barely any spare mp to build elite infantry until they on back foot or stale for call-ins. Is2 is better for ant-inf purposes, t34-85 is for flanks. How other one is2 commander better than this one with self-repair is beyond me. Armored Assault is ultimate late game commander. Best one if you want to have good tanks in late game with fast repairs. And i use t34-85 and is-2 at the same time quite often. The Shock ISU is better on smaller maps. ISU on smaller maps? GL getting reversed from panther flanks or hitting infantry through short blockers everywhere. And what 4v4 map is small? Lienne? Huntgren? And Airborne isn't by far the best and only doctrine you have to go in 4's, for example Recon Support is great for the artillery call in. So you will trade paratroopers, which dominate infantry mid to late game and p 47 strafes for one artillerry call-in from unit which dies from looking at lmg grens? С'mon. Not all doctrines are equal, but pretending Allies lack for viable commanders in them is laughable when both sides are shoe horned into taking a select few commanders if they want to play optimally. So you agree with
And i am not "pretending". If my opinion is not worth enough, look at opinions of other good 4v4/3v3 players there. They will all say the same. Ohme wrote damn book about it. In: COH2 Gameplay |
327339326900326647326643326496326215326142326023325740324936
Latest replays uploaded by Jadame!