Most people don't expect static emplacement artillery anymore since the B4 change, and are unprepared to see people still use it or make use of the ML-20.
On 1k rating? Combat engies spam can win games there. I thought we discuss at games in this thread.
Not to mention terror doctrine has access to fear propaganda AND the ML-20 allowing you to hit the double whammy of forcing a retreat then smashing an HQ.
How is fear prop+recon+incendiary from anti-inf is worse?
The no elite infantry from armored assault makes it garbo because you need to capitalize on Allies early game power, and T34/85's AND IS2's in the same doctrine is dumb and redundant when the other IS2 and T34/85 commanders are much better anyway.
Soviets have barely any spare mp to build elite infantry until they on back foot or stale for call-ins. Is2 is better for ant-inf purposes, t34-85 is for flanks. How other one is2 commander better than this one with self-repair is beyond me. Armored Assault is ultimate late game commander. Best one if you want to have good tanks in late game with fast repairs. And i use t34-85 and is-2 at the same time quite often.
The Shock ISU is better on smaller maps.
ISU on smaller maps? GL getting reversed from panther flanks or hitting infantry through short blockers everywhere. And what 4v4 map is small? Lienne? Huntgren?
And Airborne isn't by far the best and only doctrine you have to go in 4's, for example Recon Support is great for the artillery call in.
So you will trade paratroopers, which dominate infantry mid to late game and p 47 strafes for one artillerry call-in from unit which dies from looking at lmg grens? С'mon.
Not all doctrines are equal, but pretending Allies lack for viable commanders in them is laughable when both sides are shoe horned into taking a select few commanders if they want to play optimally.
So you agree with
Also, it doesn't matter, because in serious game it would be
Axis:
1)Wehr Cas or Luftwaffe
2)Wehr Ele
3)OKW Spec Ops
4)Whatever Whatever, most likely Wehr with ANY tiger doc
Allies:
1)Sov t2 gurad motor
2)Sov t2 Isu
3)Sov t1 Is-2s
4)USF Airborne
Axis have free faction/commander pick, and highly flexible build orders, while allies predictable from beginning till very end.
And i am not "pretending". If my opinion is not worth enough, look at opinions of other good 4v4/3v3 players there. They will all say the same. Ohme wrote damn book about it.