Best thing about this patch how ostheer hmg destroy blobs, kubel suppresses with first burst imediately after set-up, but maxims still the same worthless piece of junk which got blobbed to death and then salvaged.
Relic should at least give DShK AoE suppression of hmg42. Damn thing cost so much and so useless it hurts. I don't care how much damage it does, if it cant fight blobs, why i need it? Even if it was out of doctrine i just build cheaper maxims instead.
Also in team games paradrop 50 cal for soviets could be a nice thing.
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Thread: Ostheer HMG too strong now25 Jun 2015, 19:36 PM
In: COH2 Balance |
Thread: US need more now.25 Jun 2015, 12:27 PM
Buff useless commanders or give them new ones. Same goes for OKW. In: COH2 Balance |
Thread: Ostheer HMG too strong now25 Jun 2015, 12:18 PM
Garden blobs, but i agree that suppression against squads in green cover too much. They get suppressed in 5 or 6 seconds. Maybe increase price of hmg 42 or decrease maxim price (its AoE suppression still terrible)? In: COH2 Balance |
Thread: Those Pathfinder blob24 Jun 2015, 19:30 PM
Except pathfinders have crazy-ass accuracy bonuses which allow their blob to snipe retreating squads on regular basis. Hardcountered by rifle grenades nonetheless. In: COH2 Gameplay |
Thread: post patch HMGs, any significant difference?24 Jun 2015, 04:14 AM
So are we back to launch MG42 stats? Pretty much. On maps with limited flanks hmg42 rule. In: COH2 Gameplay |
Thread: post patch HMGs, any significant difference?24 Jun 2015, 03:49 AM
Kubel pins in 3 seconds. Hail the mighty Ace. In: COH2 Gameplay |
Thread: m1919 rifles are overperforming 24 Jun 2015, 02:25 AM
Everything what is not meta should be destroyed until elite rifles, one and only remain. This commander sucks overall, vet3 2 brownings rifles BARELY beat vet3 lmg grens (at least on long range) and if you drop one for volks you turn them into obers squad. So... elite rifles. In: COH2 Balance |
Thread: Is COH2 broken?23 Jun 2015, 16:14 PM
I said it is not a learn to play issue! It's very easy to say that when you want to prove your point. you have never seen me play so I suggest you leave my skill of the game out of it! I am not judging by your experience. I am judging by my experience. We play same game. All your points completely wrong. What you are saying is not true at all! mortars of axis are difficult to deal with? Excuse me but wehr or okw is not the one with 120mm monsters! 120 comes so late it hardly makes any impact. Obers win every engagement? Not true at all! try holding off a swarm off 6 riflemen when only thing you can afford is 2 obersoldaten. Believe me the obersoldaten lose, even though they are behind green cover. Grenades make sure of that! 6 riflemen = 1680 mp. 2 obers = 800 mp. Try fight them with 4 obers (or with 3 705mp volks ahead to take beating with 2 obers behind packing punch) and see what happen. On top of that, your volks unlike rifles can destroy enemy tanks. At that point just stooping OKW infantry alone requires unequally higher effort from allies then from you to destroy everything in sight, infantry and tanks alike. Besides, having better tanks is useless when you can't afford them because the allies swarmed all over the fuel. Again, you have stronger early game in form of kubels, better hmgs, free pgrens (sturms), devastating snipers. If you lose your early game it is not because allied early game better, its because you were outplayed. Hence L2P. In: Lobby |
Thread: Is COH2 broken?23 Jun 2015, 15:45 PM
1 kubel destroys usf players single-handedly. Wehr snipers uncounterable. Mortars hard as hell to deal with. As soon as grens gain their lmgs they win every engagement if used right. Then you have shrecks, obers, best hmgs and at guns in the game, free flak, free medics, free repairs, better tanks, better everything. L2P. In: Lobby |
Thread: Is COH2 broken?23 Jun 2015, 15:35 PM
My point is amount of my 3v3/4v4 games played. In short all your "evidence" is preconception due to lack of experience. In 3v3/4v4 axis have advantages in ALL stages and aspects of the game except shock value of their units. In: Lobby |
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