Werfer doing exactly what it supposed to do. Kat is barely less deadly, but it has bigger range and comes faster.
Don't blob, and don't ignore it firing sound.
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Thread: [OSTHEER][ALL][Panzer Werfer]26 Nov 2015, 18:54 PM
In: COH2 Balance |
Thread: The new Omnipotent doom blob26 Nov 2015, 18:37 PM
amen In: COH2 Balance |
Thread: Preview OKW vehicles:26 Nov 2015, 05:40 AM
And don't forget to make spio cost 500 and volks 380. Both 10 popcap. Why? For the sake of Company of Allies. In: COH2 Balance |
Thread: AT gun "dig in" ability25 Nov 2015, 22:12 PM
It called camouflage. In: COH2 Balance |
Thread: The new Omnipotent doom blob25 Nov 2015, 21:58 PM
"new" In: COH2 Balance |
Thread: inefficiency of panthers25 Nov 2015, 02:45 AM
Panther is RNG tank, it have huge reload time and misses too often, so it complete gamble would it finish enemy tank or not. Otherwise it fine. In: COH2 Balance |
Thread: Match the range on the 17pndr and JagTiger24 Nov 2015, 00:29 AM
Or you could, you know, think level above "OKW is up on general scale, so its automatically justifies their op units" logic. Thats why majority of balance topics are pudding - people don't want balance, or strategically rich factions, they want their favorite factions to be overpowered and stomp all others with least effort full-meta builds. This topic is not about OKW being up or JT being op, its about one exact unit. 17pounder. Which is ABSOLUTE waste in anything team-game related by sole reason it HARD countered by JT. Not by mortarHT or isgs or other indirect fire weapons, which by design should be more or less counters to emplacements. That big-ass AT gun being wrecked by super TD across map with 0 counter-play possibilities. This makes 17p UNARGUABLY non-existent unit, and kills one of intended UKF late game options. How it can be justified? In: COH2 Balance |
Thread: Match the range on the 17pndr and JagTiger23 Nov 2015, 23:01 PM
Lol this thread is in a vacume, if a JT is spending it's time on a 17 pounder, that means that it's a wasted investmentime for the OKW. Compare the fuel cost of the two, as well as the MP cost. And on amother note, then realize that your free to do whatever, wherever else because the game changing unit is wasting it's time on a braced structure... You know that you dont need to do anything with jagd, right? Like just sit there under cover of 5 (or more if you have limit) raketens and support allied tanks/your own infantry. Also you can attack emplacements AFTER brace. In: COH2 Balance |
Thread: Double the weapons, double the fun23 Nov 2015, 22:53 PM
Never enough LMGs. How much weapon slots paras have? I am pretty sure more than 2. In: Lobby |
Thread: Match the range on the 17pndr and JagTiger23 Nov 2015, 19:51 PM
You don't need sight, just attack ground. Jagdriger is best counter to emplacements. In: COH2 Balance |
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