Lel, is this actually a bug? I though its a feature, you know,JustRelicThings
To balance axis win rates?
Look guys, we can balance a game by making everybody de-sync!
Thread: Can we get de-syncs in team games fixed?6 Jan 2016, 14:36 PM
Lel, is this actually a bug? I though its a feature, you know,JustRelicThings To balance axis win rates? Look guys, we can balance a game by making everybody de-sync! In: COH2 Bugs |
Thread: Focus vs SoE 4vs46 Jan 2016, 04:23 AM
Glad to see when overly-aggressive truck placement and reliance on shreck blobs get punished. Also, turns out werfer can kill FF. What a joke. In: Replays |
Thread: EPIC GAME AGAINST #2 ALLIED TEAM6 Jan 2016, 01:22 AM
Lol we are #1 again In: Replays |
Thread: EPIC GAME AGAINST #2 ALLIED TEAM5 Jan 2016, 15:18 PM
So you guys play with this team like ONCE like every two weeks to prevent decay. With that we could hold our #1 (which we lost to decay) until 3rd+ lose, so far less. Bray cant play, its basically inactive team. In: Replays |
Thread: EPIC GAME AGAINST #2 ALLIED TEAM5 Jan 2016, 04:07 AM
No it was 2 drop on load stomp and guy was prob butthurt. In: Replays |
Thread: EPIC GAME AGAINST #2 ALLIED TEAM5 Jan 2016, 01:50 AM
124! In: Replays |
Thread: Can we get de-syncs in team games fixed?4 Jan 2016, 20:27 PM
In: COH2 Bugs |
Thread: Can we get de-syncs in team games fixed?4 Jan 2016, 20:21 PM
De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1. If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats. In: COH2 Bugs |
Thread: The balance in 33and 44 games-flanking is not really working4 Jan 2016, 18:21 PM
If you try to flank on maps like lazur you most likely to not only achieve nothing thanks to blob smashing you lone squads to dust, but even die on retreat thanks to extremely bad retreat paths. And even if you manage to get out, you will retreat all the way back to base which puts you in disadvantage of squad count for next minute. Ironically, only faction suited for flanking in 3s/4s is OKW, they are not punished for retreats like all other factions, can choice retreat paths with med hq, more they fight more of their amazing vet they gain and if they manage to steal support weapons, it almost gg. Also, using green cover leads to bunching and easy squad wipes from mortars (for both sides). Thats first things which come to mind. In: COH2 Balance |
Thread: Brits can't 'cut' or crush OKW barbed wire until T2. 2 Jan 2016, 16:31 PM
YOU DON'T GET SAPPERS UNTIL T2. It depends on what you call t2. Its either t0-t2 or t1-t3. But as i said, problem is not exclusively british and semo badly designed. In: COH2 Gameplay |