Profile of Jadame!
Post History of Jadame!
Thread: Playing allies on axis team exploit10 Jan 2016, 04:31 AM
Abuse hell out of it until it fixed. In: COH2 Bugs |
Thread: Did the Panzerwerfer really need a damage buff?9 Jan 2016, 00:17 AM
Rocket arty is new ISUs. Need heavy nerfs. In: COH2 Balance |
Thread: British Forces 2v2 balanced? 7 Jan 2016, 08:58 AM
Brits just handicapped faction with failed design, which remains relevant only thanks to op abilities (heroic charge, croc, covering arty). Without question worst faction to play randoms with due to lack of self-sufficiency. Bits cant do much on their own, and always forced to rely on teammates to carry them through early-mid game, which is utter failure in random scenario. Brits can never field enough units, cannot trade cost efficiently without tanks, their teching and upgrades ensure tremendous amounts of bleed, emplacements are useless, gliders get shutdown by free OKW aa and cant be repaired, their medics are terrible and they don't have useful light vehicles. Worst British problems: 1)Sections are garbage, both in cost-efficiency and performance, and the fact that you cant avoid them only makes things worse. Vetted OKW blobs walk over upgraded and vetted sections without any problems. 2)Their most expensive HMG (DSHK aside) in entire game gets gunner-killed and erased by blobs up front or rifle grenaded to death 99 times out of 100. 3)No viable light vehicles. 4)Maps. All factions suffer from bad maps, but Brits most of them all. In: COH2 Balance |
Thread: Brits "Woe is me" mentality doesn't get us to good places7 Jan 2016, 03:35 AM
I'm pretty sure this guy has never played an actual match of COH2. Relic should hire him for balance. This. Also, i haven't played 1v1 for like a year, but 10 minute searchlight and forward retreat with 2 volks killed me. In: COH2 Gameplay |
Thread: Can we get de-syncs in team games fixed?6 Jan 2016, 20:37 PM
I don't have much to go on. Do you have a bug splat number from 1 of the games that ended in a desync? Thing is game does not crush, map loads, then game is frozen and fail to start, then everybody drops (receiving connection lost message in-game), then team with most disputes gets defeat, another gets a win, then everybody back to lobby. It seems to happen when one player fails to connect to servers after loading or something like this. In: COH2 Bugs |
Thread: Can we get de-syncs in team games fixed?6 Jan 2016, 16:35 PM
rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs... Then we need Dota2 style pause as well. In: COH2 Bugs |
Thread: please fix the Maxim,Dshka and .50cal drop on retreat6 Jan 2016, 16:34 PM
Hmmm sounds like a l2p issue. Aaaand you know what to do. In: COH2 Balance |
Thread: please fix the Maxim,Dshka and .50cal drop on retreat6 Jan 2016, 16:08 PM
I hate losing 5-man maxims to gunner kill loops. RNG for RNG God. In: COH2 Balance |
Thread: Why imo the use of L2P is not constructive.6 Jan 2016, 15:49 PM
It used because it simplest solutions to most topics risen on forum, and people over Internet rarely want to write pages-log answers to bunch of absurd statements coming from people without game understanding. Also on sub 100 ranks every balance issue can be solved by playing better. In: Lobby |
Thread: Goliath's use? 6 Jan 2016, 14:40 PM
Retreat paths choke points, killing hmgs in garrisons (need another squad to draw fire), around a corner of vision blockers. In: OKW Strategies |
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