Login

russian armor

Can we get de-syncs in team games fixed?

4 Jan 2016, 20:21 PM
#1
avatar of Jadame!

Posts: 1122

De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1.

If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats.
4 Jan 2016, 20:25 PM
#2
avatar of NinjaWJ

Posts: 2070

yeah de-sync is terrible. sometimes you even get a loss because someone de-syncs... sigh...
4 Jan 2016, 20:26 PM
#3
avatar of Gdot

Posts: 1166 | Subs: 1

De-sync is such a major issue in all team game modes when one of players fail to load, then game freeze on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and AT alike in any mode past 1v1.

If you cant fix it, at least make it so nobody get a loss.


Sounds like a l2p issue.
4 Jan 2016, 20:27 PM
#4
avatar of Jadame!

Posts: 1122

jump backJump back to quoted post4 Jan 2016, 20:26 PMGdot


Sounds like a l2p issue.


And you know what to do.

6 Jan 2016, 11:10 AM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1.

If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats.


What can i say? hm. Axis 4vs4 66/0 and then syn error.

THe day before yesterday 4vs4 allies rank 1, syn error. You can't stay at the top of ladder when this happends.

Up to you Jadame; no Idea how your team has 0 loses. Srsly :)
6 Jan 2016, 11:33 AM
#6
avatar of JohnnyB

Posts: 2396 | Subs: 1

De-sync is such a major issue in all team game modes when one of players fails to load, then game freezes on start, then everybody disconnects, and team with most disputes (meaning consisting of more experienced players due to number of disputes being proportional to amount of games played) gets defeat. Its not fair, certainly not fun, and ruins leaderboards climbing. It also affects majority of playerbase, randoms and ATs alike in any mode past 1v1.

If you cant fix it, at least make nobody get a loss from de-syncs to prevent unfair defeats.


You ever heard of drophack?
6 Jan 2016, 11:33 AM
#7
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Or better way: Get a rejoin function finally!!!

6 Jan 2016, 13:40 PM
#8
avatar of Aladdin

Posts: 959

6 Jan 2016, 14:26 PM
#9
avatar of Calm Water

Posts: 34

Lel, is this actually a bug? I though its a feature, you know,JustRelicThings
6 Jan 2016, 14:36 PM
#10
avatar of Jadame!

Posts: 1122

Lel, is this actually a bug? I though its a feature, you know,JustRelicThings


To balance axis win rates? :D

Look guys, we can balance a game by making everybody de-sync!
6 Jan 2016, 14:46 PM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

Once upon a time I was on a huge streak as OKW in 4v4 with randoms. Like 27-29 when this shit happend to me.
6 Jan 2016, 16:33 PM
#12
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

Or better way: Get a rejoin function finally!!!



rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs...

anyway, FIX THE FUCKING SHIT.
6 Jan 2016, 16:35 PM
#13
avatar of Jadame!

Posts: 1122

rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs...


Then we need Dota2 style pause as well.

6 Jan 2016, 18:11 PM
#14
avatar of NinjaWJ

Posts: 2070

Relic can we get a response!!!!
1 of 2 Relic postsRelic 6 Jan 2016, 19:04 PM
#15
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17

I don't have much to go on. Do you have a bug splat number from 1 of the games that ended in a desync?

Thanks
6 Jan 2016, 20:37 PM
#16
avatar of Jadame!

Posts: 1122

I don't have much to go on. Do you have a bug splat number from 1 of the games that ended in a desync?


Thing is game does not crush, map loads, then game is frozen and fail to start, then everybody drops (receiving connection lost message in-game), then team with most disputes gets defeat, another gets a win, then everybody back to lobby.

It seems to happen when one player fails to connect to servers after loading or something like this.
6 Jan 2016, 22:23 PM
#17
avatar of Puppetmaster
Patrion 310

Posts: 871

Had a game earlier, (4's random). One guy on the enemy team drops on the loading screen. Slowly the other 3 drop during the game. When the last guy drops, bam! sync error >:(
2 of 2 Relic postsRelic 7 Jan 2016, 17:34 PM
#18
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Thing is game does not crush, map loads, then game is frozen and fail to start, then everybody drops (receiving connection lost message in-game), then team with most disputes gets defeat, another gets a win, then everybody back to lobby.

It seems to happen when one player fails to connect to servers after loading or something like this.


I was able to reproduce this issue yesterday. Thanks
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

262 users are online: 262 guests
1 post in the last 24h
5 posts in the last week
42 posts in the last month
Registered members: 51821
Welcome our newest member, w88wall
Most online: 2043 users on 29 Oct 2023, 01:04 AM