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Thread: Honest question.12 Jan 2016, 12:42 PM
balance is a lie. In: Lobby |
Thread: A way to nerf calliope without overnerf12 Jan 2016, 12:28 PM
In return, both stuka and pwerfer one shot katy and pwerfer have a good chance to one shot priest and suxton. Stuka does not one shot katy, it depends on AoE damage (close/mid/far) from where rocket landed aka RNG. Nevertheless, my point no artillery in the game should be so ridiculous as calliope and werfer atm, calliope just bit more ridiculous coz it rapes werfers and destroys OKW trucks. In: COH2 Balance |
Thread: A way to nerf calliope without overnerf12 Jan 2016, 11:20 AM
Except i killed stukas and pwerfers with it. In: COH2 Balance |
Thread: Searchlight needs to go12 Jan 2016, 09:47 AM
Searchlight is a joke compared to vet3 sc with scopes. Ez maphack on maps like crossing. In: COH2 Balance |
Thread: Brits op !12 Jan 2016, 04:17 AM
That map tho. GGWP. In: Replays |
Thread: A way to nerf calliope without overnerf12 Jan 2016, 01:15 AM
Now you're talking about allies to finish the job. I am not. All you need is to do 2 barrages on mid range, in that game i wasn't able to do that coz i cant drive calliopes that close. Test it for yourself. Also In: COH2 Balance |
Thread: A way to nerf calliope without overnerf11 Jan 2016, 15:33 PM
Sure, you were shooting 2 salvos against my Schwerer and Med truck all game... and I just double sturms to repair it all game. 2 is enough, although you need to do it on med range. I don't know what game you exactly talking about, and assume one i lost with amazing teammates, but trust me, if it was an even game, your trucks would not stand even a slightest chance of survival. Barrage is 100sec cd btw, probably reduced by vet, but i don't know for sure. In: COH2 Balance |
Thread: A way to nerf calliope without overnerf11 Jan 2016, 05:21 AM
counter play Counter play of doing suicide all-ins into at gun walls and mines? We already had it with ISU. Game shouldn't just be "I know how to retreat my infantry so I have 999 infantry squads blobbing around late game". Yet you propose exactly that with -50% damage from rockets on retreat. infantry preservation is something you learn after 100 games. It's really not that hard to keep your infantry alive. BS. Infantry dies to mines on retreat paths, it dies to demos, it dies to light vehicles and overextension, it dies to flanks, grenades and RNG mortar shells, it dies to tanks, it just dies. Everybody loses their squad in a course of games, and vetted and double upgraded squads should be a factor in late game, not something which would be erased in one barrage. If you don't take the action to destroy the arty countering your giant inf horde/battlegroup cluster fuck of infantry. You wish calliope was only good against infantry. It good against everything short of tanks and wipes OKW trucks in 2 barrages on med range, exactly what kat where doing when relic decided to overbuff it beyond any considerable reason. And together with werfer it wipes blobs and single squads alike, causing tremendous amounts of bleed by very little effort. You must make counters work by using them right, which is not the case with werfer and calliope. In: COH2 Balance |
Thread: A way to nerf calliope without overnerf11 Jan 2016, 03:18 AM
Werfer is just as bullshit lethality wise Should be slightly better than kat, possibly low cooldown, no suppression. Stuka is just as bullshit lethal vs support weapons Stuka is fine, it very RNG dependent, can kill only 1 model on direct hit. Katyusha should be buffed to match these Nope, kat is only balanced rocket arty atm. It bad on max range, but great on med/close ranges, where it can be easily destroyed in return. If you use it right, it ruins blobs, if you use it wrong it dies or deals no damage. Also, anyone who thinks that rocket arty which can consistently wipe squads on first salvo on max range and dont give a time to avoid barrages by splitting is okay coz "blobs" should have cursed by RNG God himself. Squad preservation should matter and should be rewarded, and current indirect fire late-game meta is more disgusting than glorious days of ISU152. In: COH2 Balance |
Thread: USF clan (rank 4) vs Axis team 10 Jan 2016, 06:37 AM
Calliope is OP, but did you know werfers actually have better stats? God forbid USF has actually got a tank with more health then it's counter parts. Nerf them all, rocket arty overbuffs made infantry preservation irrelevant with insane wiping potential of said rocket arty. Such a good feeling to outplay your opponent whole game infantry-wise only to lose all carefully preserved and upgraded infantry in two barrages. Current metagame is terrible. In: Replays |
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