Axis need much less skill to play properly in 3v3/4v4 than Allies. Axis can seat there with their op mortars stukas and 5 vet squads which eventually will win game for them even without op tanks they waiting for, while allies need constantly apply pressure in hope they inflict enough loses to have chance in late game. After some point its not even about micro, macro, rng and adaptation but about game sense to the point where allied player should predict engagement outcome almost perfectly and see situation on the map as a whole.
Before balancing game Relic should add more commanders, coz 6 commanders per fraction compared to what sov and wehr have is laughable. Allied war machine, rangers, different paratroopers commander (recon paras is a joke), different easy eight and priest commanders and other stuff to improve USF availability in team games. OKW probably need a doctrinal motorcycle or other light vehicle to have chance against sov snipers in 1v1. Also i hope to see Goliaths and flak 88.
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