Absolutely wrong. Caches cost mp. Opel blitz cost mp. Luftwaffe drops cost mp. If opponent team have cashes/opels everywhere and despite having huge mp advantage your team can't punish them for greedy play it is not balance problem.
Huge late game investments should be as rewarding as elite infantry or medium armor rushes, and reducing incomes will only make elite infantry play more rewarding. And everybody knows which faction gains more than others from elite infantry. Medium armor? Srsly? Who will ever choice to build medium armor if opponent can't punish his waiting for super-heavy late game monsters with massed tanks? Yanks? I thought their late game already too weak.
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Thread: Resource manipulation as the primary catalyst of imbalance22 Nov 2014, 07:29 AM
In: COH2 Balance |
Thread: skill planes 21 Nov 2014, 13:04 PM
240 muni abilities shouldn't have impact on game. Super tanks and blobs fully armed with upgrades should. Oh, wait... In: COH2 Balance |
Thread: Remember when21 Nov 2014, 01:29 AM
Ppsh vet 3 cons had chances against vet 3 lmg grens. Only German tank able to kill infantry was ostwind. Assgrens cost 240 mp. Ram was ultimate counter to all German armor. And, finally, my favorite part, old m3 cost and cptMolo-style m3 rushes. In: COH2 Gameplay |
Thread: Yep I'm going there, Panzerwerfer19 Nov 2014, 13:50 PM
It should be more reliable. Mobile arty exist to punish enemy blobs hard, yet werfer is worse than double mortars in it's job (prob coz german mortars op as hell). Actually, as things go, mortar half-track>werfer. Buffing AoE would be a good start. In: COH2 Balance |
Thread: Radical Early Game Changes16 Nov 2014, 21:54 PM
I have better idea - replace kubel with kt and volks with obers for same popcap. In: COH2 Balance |
Thread: About the B-412 Nov 2014, 21:14 PM
And then people ask for a varied meta... B-4 is not more of a problem for varied Meta than Tiger Ace, Jagdtiger, P-47 Strafe and other powerful stuff. Current static Meta takes root in very deep problems such as call-ins is too good, arty strikes is too bad/slow/cost inefficient and large portion of commanders is bad designed in general. Just look how large roster of unused commanders are. Soviet industry, which was fun, unic, and interesting commander decimated by nerfs and tanks cost rebalance, current mp penalty punishing to the point where if soviet player sacrifices whole infantry force on purpose he will still have mp problems. Majority of decent ppsh doctrines (Conscript support, Advanced warfare) destroyed by conscripts being worthless after first obers hit battlefield/grens start receiving vet from their lmg on lightning speed. G43 is bad choice in most cases even for 45 muni. Wehr heavy arty underpowered in general (railroad arty too inaccurate and takes too much time to hit, sector arty comes with bad commanders). T34-85 pushback to 10cp destroyed Armored assault, which can’t rely on call-in infantry in early game. 2cp dshk makes as much sense as 2 cp vanilla osttruppen. Urban defense forward hq nerfed even more in last patch with building destruction system change. And most ridiculous to me is that people still want to nerf little which remained from strategic options: b-4, Tiger ace, luftwaffe supply drops. Let's then remove all but default commanders, and finally turn game into company of call-ins and blobs. Hooray, dream balance achieved, only tanks can have huge impact on game flow, nobody needs deep and complicated gameplay anyway. TL;DR: Yes, B-4 is OP in some cases, no, it shouldn't be nerfed until other more important core problems such as call-ins are fixed to keep some diversity in already heavy favoring heavy tanks play Meta and save balance from ultimate late game sniping tanks such as jagdtiger and elefant. In: COH2 Balance |
Thread: About the B-412 Nov 2014, 18:50 PM
Allies not allowed to have good units. Time to nerf everything which can hurt German tanks and blobs. In: COH2 Balance |
Thread: Request to Relic to introduce pause on multiplayer11 Nov 2014, 15:36 PM
Never. Whole idea of 7 people (considering its 4v4) waiting for one unmannered idiot who can't prepare or plan his game time ahead is retarded. If you unsure, go play single player instead of making other people waste their time on you. In: Lobby |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 15:02 PM
Omg, huge cost anti-tank strafe kills medium tanks, nerf NOW. Only thing need to be done is buff for Il-2. In: COH2 Balance |
Thread: Company of Call-Ins 2 - An Argument for Change6 Nov 2014, 07:37 AM
How about making call-ins scale from tech cost (if it possible)? For example, tiger without t3/t4 will cost about 800/300, with t3 build 650/250, and, finally, 500/200 with t3 and t4 build. If player wants to play without tech, he must sacrifice something for advantage in mid game from unspent resources rather than gaining another advantage in late game from superior tanks. In: COH2 Gameplay |
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