IMO
Sorry for the confusion of my post. I guess what I was saying is that without multiplayer growth the whole game itself will die. Campaign play and new DLC does not generate enough ongoing revenue to justify keeping a game alive or further development. $10 DLC three times a year, (plus steam takes about 30% of sales) The new business model for all the new games is online pvp style whatever the genre (imo). The game has to be attracting and retaining NEW players. So far COH2 biggest players were 12k at release.
lets not forget that COH already DID DIE but was resurrected because RELIC was broke and it was it's only title that had a chance of saving it (which it did not) COHO china, coho - just examples of trying to adjust tothe economics of gaming today. So comp stompers and campaign guys should be playing multiplayer or at least thanking them for extending the life of their experience.
I hope the western armies is going to heavily promote the Multiplayer aspect otherwise I fear 12 months from now it will be adios.
(it would be great if the could make a meta map where the battles fought all day actually added up to overall an war picture, run the whole war every 8 weeks - each map is a part of the battle tally wins from automatch for each side each day and give it to either allies or axis)something bigger might draw in people - heck let the compstompers count too if they play expert ai)
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#Steam AliasWL%Streak
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