What else is there?
Our lifes.
Thread: Rage post poll6 Jul 2016, 06:03 AM
In: Lobby |
Thread: Funny Pictures6 Jul 2016, 06:00 AM
In: Scrap Yard |
Thread: I don't understand the new mines6 Jul 2016, 05:57 AM
Mines should be more like anti tank defensive options. You can always do some demos to wipe squads. In: Strategy Desk |
Thread: Are people maphacking in this game?4 Jul 2016, 05:08 AM
Might be spotting scopes and jeagers and T70. In: COH2 Gameplay |
Thread: VIPUKS vs Sage28 Jun 2016, 08:03 AM
lies, sage, lies!! everyone knows it. dont try to turn around it!!! funny how you tell people they need to get class while ur talking like trash like this on ur smurf account Thx, doing my best. In: Replays |
Thread: VIPUKS can help you to play better.25 Jun 2016, 17:50 PM
Hey, how do you get rid of garrisoned MG´s as OKW in the early game. That is the thing about OKW, you can't do anything against soviet quick tech up. You have 2 options, grenades and ISG or double sturmpios and just swarm it with careful micro. In: Strategy Desk |
Thread: VIPUKS can help you to play better.22 Jun 2016, 17:49 PM
Thank you both for your replies t34-76, 85s were always fine and I think they are still good vs infantry. Stug 3 do like to snipe infantry but I higly recommend you going stug only if you are really struggling. PTRS... Don't know honestly but they are always good choice. Don't listen to devs they don't know what they are doing. Mines still inflict engine damage and even do crits. Saw it today in stream. Always repair tanks even if it's 99% and do worry about tanks if they are low enough to get fausted. No, infantry and tanks will not move faster if you spam it . But it doesn't slow them down either the only good thing about spamming orders is for tank pathing and when your infantry is lying on the ground while getting shot or some explosion... Sometimes they tend to crawl by themselves and don't shoot infantry so sometime it's good to spam orders. Honestly don't think that deeply just let them shoot and let you imagine that you are the best commander they got. In: Strategy Desk |
Thread: VIPUKS vs Sage22 Jun 2016, 13:09 PM
No manners neither respect ... Get gut you scrub In: Replays |
Thread: VIPUKS can help you to play better.19 Jun 2016, 21:31 PM
Cheeky bugger spying on me and everyone else. God damn these people with partisans commanders and spotting scopes, always know everything and always see everything. Will have to use smoke bombs or enigma coding machine to evade information leak. In: Strategy Desk |
Thread: VIPUKS can help you to play better.19 Jun 2016, 21:27 PM
Hi, Hello and oh my, you do really have a lot to ask! Alright let's start with basic stuff. The command panther, it does what is written on it's description. Improves other vehicles stats and gives additional buffs with veterancy while being normal panther with 0 vet and once it gets blitzkrieg ability suffers with increased reload time. Basically you would want to use this vehicle in team games where you want to rely on many medium vehicles or you want to get late heavy tanks and boost them even higher. Just keep in mind you will need a lot of time to get it higher than vet 2. Mark target increases damage, same as soviet mark target as I recall. Kv-8, flames do damage in time so the more flame you spray the more damage you do. It's aoe tank so it's really good in attack ground behind cover and especially brutal versus okw bases so I would suggest you burn enemy infantry as long as you can and stay away from enemy tanks as far as you can. Su-76 is your own choice, do you want to rely on numbers or you want to count on one tank which is easier to micro and has increased spotting ability. I don't really use su-76 unless I really did my game bad and ussualy struggle with them hard against bigger and stronger enemy tanks. Panther>T34-85>pz4>stug3>t34-76>su-76 pretty close but I think mobility is more important so Panther>T34-85>pz4>t34-76>stug3>su-76 however with spotting scopes stug 3 and panther become the kings of the battlefield so keep it in mind. As soviets my build order would be con, con, con, engineer = 2 engineers quickly build t2 > maxim. Then I start thinking if there is anything else I need like mortar or zis gun and again with double engineers o build t3 t70 and decide what I want. I personally love KV-2. Always liked tanks with nuke shells so I ussualy end up with t4 su-85, t70 for recon and big daddy KV-2. The starting build order is by Paul btw. If I'm doing poor I switch to guards with zis guns and wait for t34s or isu or what ever I want... Well looks like this is it! I hope I helped you with my answers and if there is anything else go on and ask. In: Strategy Desk |
31 |