1. Units whose veterancy was not touched:
Sturmpioneers
Fusiliers
Puma
Stuka zu fuss
Luchs
Sturmtiger
Pak43
Command Pz 5
Jadgtiger
Units just slighly touched:
KT
Obers (still vet 4 suppress)
JP IV still has completly broken camo.
I hardly say "most units' veterancy was nefred"
2. Removed suppression is not "a nerf" because now it has different role. For example you can chase SU sniper, how this is a nerf? I find it as a buff.
3. Yes, that delay of JPIV which still arrives faster than first Sherman. Please, tell me what tanks you want to counter when JPIV hits the field before first allied medium.
4. Emmmm... Luchas is not designed to fight other lights, opposite to Stuart or T70 It's like saying that Brummbar is going to lose vs Sherman but Brummbar is not designed to fight Shermans.
By the way, first T70 (assuming there is no molotovs nor at nade upgrade) need 155F. Luchs needs only 135F. Now add molos or AT nades...
5. Whining about limited KT
6. MP Tech cost for OKW is 600MP (Med HQ + Flak HQ. 900M with all trucks). SU MP cost to get T4 is 640MP. Now add medics and at least 1 upgrade (which OKW already has) and we have 1015MP.
USF? 2 Officers (Lt/Cpt + Mjr) with healing cost 690MP (you may add nades/racks and it will be 840MP). Tell me one more time about high MP cost.
7. What stock MG USF have? Or maybe different question. How many times have you seen 50cal in last 6 months?
The level of being OKW fanboy is out of the scale.
Volksgrenadiers
Fallschirmjäger
Jäger Light Infantry
Obersoldaten
MG34 Heavy Machine Gun Team
Raktenwerfer 43 Anti-Tank Rocket Launcher
7.5cm le.IG 18 Infantry Support Gun
SdKfz 251/17 Flak Half-Track
Flammpanzer 38 “Hetzer”
Flakpanzer IV Ostwind
Jagdpanzer IV/70
Panzer IV Ausf. J Medium Tank
Panther PzKpfw V Medium Tank
Tiger B “Königstiger”
14 units were changed. That's the majority, hence most is the correct term as it means
Greatest in number.
2. Removed suppression is a nerf, it could win engagements against several units even if you had less units on the field due better micro and positiong. Now it can cap and push. Yet a RE squad behind green cover is enough to scare it off. The MG34 on it can't kill a sniper even if you chase him over the whole map.
3. Again this theorycraft masters discussion? No competive good player will ever skip light vehicles, so your fallacy makes no sense here. Meta in the preview revolves around OKW going T3-T2-T4, while USF go Captain-ambu-bar/zooks-major
4. Luchs was losing against t70 & stuart already before, now its losing by a huge margin. Flat out nerf. Sure its design is to fight infantry but likewise it shouldn't be helpless that fill out the complete same margin. Your ludicrous Sherman / Brummbär comparision perfectly fits also for the T70 as it has the same role as a Luchs.
5. For me its a buff, for 3vs3+ heroes its a nerf.
6. Not arguing about theorycrafting semantics. OKW have at the moment even more MP than in the preview and yet are the weakest factions. If you had played the preview you'd notice that investing into light vehicles is a MP dump for OKW. And if you fail to force the OKW player to get light vehicles you do something wrong.
7. I use the .50 cal in every linear build I go. It's a great HMG, with good dps. You can ask even Firesparks I've build two in order to keep okw hordes back in the first preview patch version. Just because you are unable to utilize this unit it doesn't mean others are too. Against Ostheer a linear tech build is still stronger than the Captain only build.
bla bla okw fanboy
typical immature ad hominem. Play the game, play the preview. Mr theorycraft master. I wonder why you hide your playercard nowadays, as you were showing it in the past.
If you check out mine, you'd noticed I'm top 100 with allies in my preferred game mode. If you'd check my past games, you'd notice I have been playing constantly allies lately. While you don't seem to play the game at all, or even remotely the preview patch.