The price to performance comparison between FJs and STs has been done. They should be worse than FJs since they cost less and slightly better than STs since they cost a tiny bit more. Instead they LOL melt the shit out of STs. Not to mention how wonderful and synergizing their Vet is.
To folks that say they come out late. You can have them out as your second building if you want. Also STs have no AT either. Lets just buff STs to 95% of Obersoldaten then? Range profile too? No? Well then that might be because they are overperforming for all their benefits and cost.
I love playing OKW. I think they are my new Favorite faction. But Obersoldaten are clearly overperforming.
I talk about vehicles to counter obersoldaten and you come up with shock troops.
Your price comparison moreover lacks since obersoldaten need teching and rushing for them exposes you to be vulnerable to tanks since you cant get a puma or a jagdpanzer until late game when you rush for obersoldaten.
Shocks melt down Obers on close range, regardless of cover and the Stg44 upgrade. If you charge on open field, or charge without smoke you should be punished for that and not crying that something is op, while there are more than enough ways to counter that unit. You want to counter them simply with infantry, but they are not designed to be dealt in that way.
Played a game against somebody who rushed for obers. I wiped out one squad with the AA track and chased wiped the other with a utility car. My opponent rage quitted after that.
This game is not about manpower costs but about right tactics and the right use of units. A Kv8 costs more than a stug, yet a stug kills a kv8, you also don't cry about that. In the same way infantry is not symmetrically designed, all the infantry squads have different uses and strength, you cry to equalize them all by their manpower cost.
Yet you seem to forget they are equalized by their manpower costs if you use them in a proper way.
Shocks near range > obers, falls /// Airbornes with thompson close range > obers, falls
Start to use the game mechanics right before crying for a nerf.