Defending this unit is horrible. Either the stuka takes it or the volksblobbs or the obers. You just cant defend the unit with soviet inf, they dont stand up to the obers. To keep it alive it should have a teleporting ability. So the no counter, no weakness, is bull.
No offense, but if you lose a 100 range unit to 35 range infantry squads it's a micro issue. You can quickly reposition/retreat the unit every time a enemy squads approaches.
And since it's 6 men you need to kill it's not easily wiped on retreat. |
If my Kat can die from 1 hit from a panther than Stuka should die from 1 hit Jackson.
It costs significantly more and comes from a fuel starved faction. It has also a lower range, means it needs to be nearer to the battlefield where it can be easily sniped by a tank dive.
Once the first stuka comes out, you won't see a second one soon, since the fuel income is lower.
But yes op, please give the Jackson 320 dmg per shot so it becomes a fast Elefant with a turret. |
The M1943 is the best Mortar in game. It comes at 2 CP for 400 mp does massive damage, has a huge range and at vet 1 basically wipes squads for munitions.
Its 6 men team makes it extremely durable, in fact it's the most durable on map artillery in game, since it can retreat with even 1 man left.
Counters for it are either a Stuka zu Fuß, which can be out at minute 10, but leaves you extremely vulnerable for tanks if rushed or a Panzerwerfer which is locked in t4 and comes out earliest at minute ~15. Yet those units don't take it reliably out, since then either de crewed or survives with one man left.
What I want to say, this unit has no trade offs. It has high durability, high damage and is hard to counter.
Compared to the Pack Howitzer and the LeIG 18 it's slightly cheaper, but much more durable since you can retreat it.
What do you think if it loses it's ability to retreat, that it basically behaves like a Pack Howitzer/LeIG 18.
This would award attempted flanks and would give the game a bit more immersion since it's weight make it impossible to be operated or moved by one person.
Its deadly potential would remain.
Or do you think the unit is in a good spot, compared with all the other mortars/howitzers in game?
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Only things that I think are worth mentioning are:
1. LMG grens need a slight nerf, at vet 3 they destroy everything. If you give them early game utility (sandbag) or even buff them a bit, they are gonna survive and vet. So a slight nerf to LMG42 (or maybe all other LMGs) is needed
They don't destroy everything. Double Bars Rifle can run up to Grenadiers and force retreat/wipe the squad.
They win against volks & vanilla rifles and against units that were designed for mid-close combat, but then again, why shouldn't they?
Right now they can't even sneeze if they are outside the arc of fire of an HMG42 |
And this strat works? How often do you use it and in which mode 1v1, 2v2, higher?
Pretty risky regarding MP and fuel, isn´t it?
Obviously when relic matchmaking decides to place me against some players that got coh2 during the latest steam sale. |
It works together with a Sturmtiger. Shoot the Sturmtiger before the enemy sees it, while you know perfectly where the blob is moving. |
Wow, that's pretty disgusting. Shit like this just takes all the joy out off the game. What's even more annoying that relic is so passive about everything.
Every patch new bugs are introduced and instead of giving some kind of fixes there are no news since a month.
Always this bullshit talk about "we won't announce anything that we are not sure of yet" so that means the game will be always buggy or what? |
Tiger Rear Armour 180
Sherman penetration 120.0/100.0/80.0
18/12 = 66 %
You just were unlucky. |
At this point I think the only OKW unit players haven't created a complaint thread about is the IR Halftrack........yet.
You're wrong. http://www.coh2.org/topic/19380/map-hac-er-i-mean-searchlight
Every unit of every faction had its op thread. That just shows that players will always blame the game / enemy faction rather than their own skill when it comes to balance.
I honestly think balance only inflicts top 50 1vs1 players. Everything above that is skill, micro & macro.
Concerning the Flak Halftrack. It's finally usuable since they removed the tear down. It's not op. it's a good blob controller, nerf/remove it and you will see more & more blobbing.
I honestly think the us forces one is better since you can chase and wipe on retreat with that. |
1. Demolition charges.
2. 2-3 Maxims
3. Drive your Katyusha up close to reduce the scatter, aim for the blob and see wipes everywhere.
4. A bigger blob of shock troops
5. mortars
6. Artillery
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