Please note that the player fielding the mg42 also had 3 mg42 bulletins equipped.
So a 'regular' mg42 would've performed (slightly) worse in this situation.
Those were either 2% less cool down or 4% higher fire rate bulletins - or a combination thereof. (Unless there are further bulletins that look exactly the same ofc ...)
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That's my mate, he uses 3 suppression bulletins, so yes, a normal hmg42 would've performed worse. I think it is wrong that units can walk into a HMG, throw a nade and wipe it. Like many other suggested, throwing radius should be halfed when being suppressed, in that way, Ost rifle grenades will also wipe less maxims and brownings.
He stopped playing coh2, waiting for a Ostheer patch
If you are Axis Angermunde is great. If you are allies it is so boring it hurts. Path finding is horid, so no T1 scout cars. Choke points are numerous, fuel is hard to cut off, long concrete lines prevent moving from one side to the other, numerous buildings to call in elite inf from, and map is long and linear punishing infantry retreats.
It could not favor the Axis more unless allies only spawned on one side of a river and had to fight uphill to get into a city.
Not true, Angermünde punishes usf, since in late game your medium tanks block each other on the narrow paths. Other than that, it's very easy to cut off the fuel of the south spawn, so who ever spawns south has a harder time.
T2 soviets shine on that map, so it's not really pro axis or pro allies, it's just anti usf. However when going airborne is kinda hard to escape the P47d strike. I personally like that map, because a lot of red cover seperates good from bad players, if you can position your units good constantly and avoid red cover you will win against mindless blobbers on this map.
So I guess, according to your statement, Jesulin is a really bad player since he was not able to kill Schwerer in a game vs Paula.
Have I stated this somewhere? Like I said previously a good okw player will place the schwere near the base. The schwere panzer hq was placed just outside the base, far enough to protect the base cut off.
Unless Jesulin could've base pinned Paul, there was no way to destroy it. Why has it to be eventually destroyed? If you place it defensively near the base there is no need for it to be destroyed, unless you think protecting the base cut off is "Ultra aggressive".
So or so it was not a lone Schwere Panzer HQ, placed somewhere completely aggressively. And ultimately Jesulin won, so bad example for your claim.
A competent OKW player doesn't place his Schwere Panzer HQ too agressively; it will be near base or near the base cut off & it can be placed near, not to close to the medic hq.
Why is that? Because a lone schwere panzer hq is dead meat, you need units to protect it.
Hence you need combined arms to take out combined arms.
And Guard motor will do nothing agaisnt KT+Pak43.
So in fact I have to play against OKW with only 1 doctrine? That's amazing.
A katyusha will destroy the pak43 and the schwere panzer hq. Learn to use your units before complaining something is op. Still you can use at guns, smoke, demo charges etc, but I know that requires some micro and is therefore out of question, in your case.
Using AT guns to take out shwerer panzer HQ with ground attack is very risky, and also very unreliable. Since alot of maps have alot of random terrain bumps and differences in height,unless you can see the shwerer panzer HQ, it will often hit the ground.
More so, obers will very easily wipe an at gun from the front due to AT gun cover being bugged right now, basically AT gun cover right now does not apply from the front, but only to the sides of the at gun.
Now of course, vet 1 USF at gun ability gives the AT gun 70 range and also 70 field of vision, while smart use of a t-70 + zis-3 can indeed destroy a shwerer panzer HQ. However, this is not easy to coordinate and like i said, can very easily backfire and is a huge risk.
When you start talking about Obers you imply that you face a combined arms force trying to repel your attack on the schwerer HQ. That's a completely different case. Why shouldn't beat Obers + Schwerer your at gun? If you want to take out combined arms forces, you need some of your own. Schwerer Panzer HQ, don't withstand a combined arms attack.
Im sorry, but you are like Kronosaurus.
Your card tells us everything about how many times you faced schwerer.
If you don't have arguments, just stay quiet and don't rely on Ad Hominem arguments, that's just low class. Even so, by simply addition you could realize I faced OKW over 100 times at least. Not to mention how often I play OKW and witnessed getting a Schwerer Panzer HQ get easily taken out by good players.
Satchels + Smoke requires T1 and T2 and three squads of penals and well over 100 munitions
AT guns require LoS (enjoy getting your spotter murdered) or are going to miss 24/7 and the OKW player has bloody hours to bring troops over to just repair it, or beat off the offensive.
We know damn well it's a strength. What we ask is why the hell they get it for teching when nobody else gets such a thing and it's so much anathema to the game design, ruins gameplay and has no justifiable reason to exist now OKW are not required to lock down sectors for resource income.
Even tanks get ruined by the almighty effort of just placing a Racketenwerfer on perma flack truck guard duty.
At Guns take out schwerer HQ with attack ground 100 % you don't need a spotter.
You can use two combat engineers + a mortar. Or you can use a decoy tank and two engineers. So or so it's the T4 building and shouldn't be taken out easily when placed defensive. 120 munitions is a pretty cheap price to destroy that building, but you fail to see that.
You can use a sherman tank (smoke) + paratroopers, major artillery, assault engineers. It's easy to take out that building, therefore it was buffed after WFA was released.
The problem is that the vanilla factions have no teching features. USF get free squads, OKW get's utility buildings. Rather than nerfing the new factions, the old factions could need some love.
ITT: Players too lazy / stupid to build an AT gun. Or use smoke + demo / satchel charges.
The schwerer was buffed after the alpha changes, it's a faction strength of the OKW. But allies fanboys fail to understand that.