General Information
Register Time: 18 Nov 2012, 16:28 PM
Last Visit Time: 3 May 2024, 21:42 PM
Broadcast: https://www.twitch.tv/IpKaiFung
Twitter: @IpKaiFung
Youtube: www.youtube.com/ipkaifung
Steam: 76561197960927393
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Game Name: IpKaiFung
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.
Build your city brick by brick or use pre-fab templates and grow your economy, while fending off hordes of monsters and amassing wealth (and then hope your piles of gold don't attract an epic dragon attack!).
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s built to be moddable at every level, from your city, to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.
The game is equal parts Sandbox, Real Time Strategy, and RPG.
It will initially ship on PC, but we are leaving the door open for Mac and Linux releases down the road.
This kickstarter is to fund the single player version of the game. We would love to add cooperative multiplayer and PvP modes as well, and these will appear as stretch goals.
Prototype build from November 2012
I've already dropped some cash and voted for it on greenlight, looks like an interesting game, the cannon brothers are legit programmers and all round nice guys.
So it's intrigued me how in the RTS genre if you want competition the only games are Blizzard games yet in the fighting game genre you have way more games from different developers.
Is it an issue with RTS devs or an issue with the people who play RTS games? It's something I've pondered for a while and I am beginning to believe it's the latter.
So I spent a lot of time researching what those guys did to give their scene an internet presence. By and large their online play is not fit for competition, they still need offline events for competition and they have a lot of them. Two of the biggest weeklies are NLBC and WNF but there are loads all around the US and there was also Winner Stays On which was doing well until the venue got closed down which was a shame.
Compared to RTS where the online play is fit for competition but the barometer is the auto match ladder and there are only tournaments every quarter. So I am thinking about hosting weeklies for CoH at least and maybe other games.
For a long time I've wanted to do an EVO like event for RTS games but it's been exceptionally hard to get the different communities to work together, people also don't like that a scene filled with "button mashing" games managed to make a success of what they had with little to no developer support.
The game isn't out yet and I'd be concerned if the situation was the same after June 25th but how about supporting the coh scene and doing a shout cast for the original game or maybe host an event?
Get more people playing, then get more people watching, which gets more people playing, which gets more people watching and so on and so forth.
There we go again with the blatant fanboyism... This is wishful thinking at its finest and has to stop. First off, the article was written before Sega purchased Relic, so it's completely invalid. You're being blinded by, what I hope is, love for the game and therefore have extremely high expectations as well as lack of objectivity.
No, chances are that Sega will not support the COH competitive community, cause they don't give a fuck about us, to put it bluntly. Sega's a multinational corporation with a long history and is not gonna test the waters like this just cause we WANT THEM TO. Are you THAT naive to think Sega will decide to all of a sudden jump into e-sports with COH when it's had something like Total War for years?
As for the "forum warriors" comment... Pretty funny coming from someone on this forum with 350 posts... I could reply pretty harshly to that, but I reserve trolling for twitch.tv and ingame. I suggest you do that too, so we can all have a nice intelligent discussion here.
Being unrealistic with our expectations of the game doesn't help it in any way, shape or form. It just makes the developers think they're doing everything right, which they clearly are not.
If you actually read the article I don't actually have high expectations of CoH2 getting into the mainstream esports scene. It's actually more of a call to arms to the community and to emulate another successful competitive community that hasn't had any developer support in the past but perhaps I need to re-write it since if you did read it that point obviously didn't come across.
Like I've said many times, if we get developer and publisher support that's awesome. If not then it's not game over.
SEGA will support the competitive community if there is demand. However community has to step up it's community building game and stop practising it's forum warrior game.