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russian armor

Create your own commander !!! :)

14 Nov 2015, 11:43 AM
#101
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Armor Support Company (USF)
0CP-M4A3E2 Sherman Jumbo can be built @ T4: regular Sherman with churchill armor and 900HP
2CP-Vehicle Crew Thompson upgrade
4CP-Fuel Paradrop: like SOV Lend Lease ability
11CP-M1 240mm "Black Dragon" precision artillery strike: railway artillery+CoH2:AA Rangers ability
13CP-T34 Sherman Calliope: 'nuff said

Reserve Forces Doctrine (OKW)
0CP-Volksturm: Ostruppen
2CP-Redistribute Resources
2CP-MP40 upgrade: for Wolksgrenadiers
7CP-Panzer III Ausf. M: puma gun+ P4 armor
8CP-Flak 36 88mm AA/AT Emplacement: Pak 43 that one-shots aircraft but can't shoot through walls

14 Nov 2015, 16:18 PM
#102
avatar of TAKTCOM

Posts: 275 | Subs: 1

Soviet Sapper Army

Use the skills of engineer troops, turning battlefield into a deadly trap of obstacles and fortifications!
Mines, trenches, "hedgehogs" and machine-gun point stop enemy infantry and the mighty BS-3 will turn nazi vehicles in to flaming wrecks!
Once the turning point happens Assault-engineering troops pave the way through the enemy line.

2CP-PMD-6 Mine
These light mines can be constructed by combat engineers. They are cheap, and powerful vs. infantry when planted in clusters
Skill : passive
Cost: 6 аmm за 1 PMD-6

3 CP, Deep defense
Engineers and Conscripts can construct Tank Traps and Trenches.
Skill : passive
Cost: free

3 CP, Bunkers
Engineers can build bunkers.
Skill : passive
Cost: different options

4 CP, Assault Engineer kit
Engineers squads can be upgraded with Assault Engineer kit including helmets, body armor and PPSH but can't take minesweepers anymore. However, with Assault Engineer kit they may cut wire and ROKS-3 Flamethrower still available.
Skill : passive
Cost: 120 аmmо

8 CP, 100mm BS-3 Anti-tank gun
One of the most effective soviet wheeled anti-tank guns of second part war, the 100 mm BS-3 is capable of using long range, accuracy, and penetration to destroy any armored vehicle.
Skill : passive
Cost: 500 mp, 12 cap.

Gameplay:
Soviet Bunkers options
a) Full copy of German machinegun bunkers with SU-skins, 150 mp and 60 ammo;
b) Soviet Bunkers don't need upgrade and have HMG immediately once built. But cost more mp (300 for example) and build time increase.
d) Soviet Bunkers may be upgraded into light AT-emplacement using M-42 antitank gun.

Assault Engineers
Four fighter in cuirasses and helmets with SMS.

100mm BS-3 Anti-tank gun
Re skinned version PAK43.

P.S. I know that my English is lame thx.
14 Nov 2015, 16:42 PM
#103
avatar of Stafkeh
Patrion 14

Posts: 1006

I'd prefer Relic reworking the commander system over more, and more commanders added to the game.
14 Nov 2015, 18:44 PM
#104
avatar of __deleted__

Posts: 4314 | Subs: 7

Relic COH2 commander

1. 0CP a smooth and good running gameplay
2. 3CP no lags
3. 8CP no grafic bugs
4. 10CP a balanced game
5. 13CP the instant uninstall button



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