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russian armor

OKW rework idea

15 Aug 2019, 10:27 AM
#1
avatar of KiwiBirb

Posts: 789

OKW

Overall theme of rework idea - A few powerful units supported by more numerous less powerful units

Starting resources reduced.
SWS cost reduced to compensate

Rakketen
5 man
Range from 50 to 55
Can’t move while camo’d

SturmPioneers
Equipped with g43s instead of stg44s. Better than line infantry at all ranges, but not dominant.
Equipped with incendiary grenades
Can heal like British medics instead of health crates
Can upgrade both Sweeper and schreck
-This is to reduce the early game dominance of OKW, while keeping to the theme of a few powerful units supported by multiple weaker units.

Volksgrenadiers
Received accuracy increased
Removed incendiary grenades, + stun grenade
-Volks are over performing for their cost, and the incendiary grenade allows them to deny enemy cover & easily win a cover fight

mg34 - same

ISG
ISG moved to the HQ. Requires 1 converted SWS truck


Battlegroup

Theme - Assault infantry supported by vehicles
ISG moved.
IR half track removed
-Bugged, and OP, even without the bug.

+ Kubel
Increased HP and long range DPS
At 65% health gunner injured (-50% dps), at 35% health gunner killed
-The Kubel will now have reduced effectiveness when damaged, just like infantry. Accuracy vs cover increased to compensate for inability to use cover

+ Panzerpioneers
Equipped with strong MP40s
Can be upgraded with a flamethrower or stg44s (60 muni)
Can be upgraded with advanced combat training (30 muni) after the Schwere panzer HQ is set up. Increases long range/stationary dps.
Bundle and Frangible(vet1) grenade

Flack HT
Can fire on the move, with a -60% burst length modifier unless set up (still 1s)
Stuns/forces infantry to crawl instead of suppressing.
Suppressing strafe added(like Centaur) 10s cooldown afterwards
-blob control

-This keeps the Flack HT as an effective support unit. However, enemy infantry can now charge and snare it.


Mechanized
Cost standardized with Battlegroup

Theme - Assault vehicles supported by infantry
Puma moved.

+221
Increased HP and short range DPS
At 65% health gunner injured (-50% dps) at 35% health gunner killed
Increased accuracy versus squads in cover
-The 221 will now have reduced effectiveness when damaged, just like infantry. Accuracy vs cover increased to compensate for inability to use cover
(Elite armoured allows 221s to be upgraded to 223s, OR 223s can be called in with 1 converted SWS truck)

+Obers
Can be upgraded with a flamethrower or a mg34 (60 muni)
Moving DPS reduced.
Can be upgraded with advanced combat training (30 muni) after the Schwere panzer HQ is set up. Increases moving/short range dps

Luchs
Suppressing strafe added (like Centaur). 10s cooldown afterwards
-Blob control



Schwere panzer HQ
Split into 2 sections

Tier 3A - 60 fuel, 180mp

+Puma - same

Panzer 4 J Battlegroup 170 fuel 360mp - call in 1 panzer4 J tank. Can only be produced if no panthers/panzer4s/KTs are on the field

(Flame Hetzer)


Tier 3B 60 fuel, 120mp

Panzer 4 J
Armour reduced from 234 to 180, health increased from 640 to 800
-Improved consistency (less bounces, but more hits required to kill)

Panther - same

Konigstiger (still requires all HQs)
15 Aug 2019, 11:06 AM
#2
avatar of gbem

Posts: 1979

OKW
SturmPioneers
Equipped with g43s instead of stg44s. Better than line infantry at all ranges, but not dominant.
Equipped with incendiary grenades
Can heal like British medics instead of health crates
Can upgrade both Sweeper and schreck
-This is to reduce the early game dominance of OKW, while keeping to the theme of a few powerful units supported by multiple weaker units.


i sense spam in this idea...
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