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how to: Level 100 German Play

21 Oct 2013, 08:30 AM
#1
avatar of sir muffin

Posts: 531

before you read this: this is a thread calling germans easymode.



choose a Doctrine with tigers.

then, build t1, and start spamming MG42's. place them in buildings throughout the map! don't worry about capping!

when sufficient mg levels have been reached, tech and start spamming PG's!
use the PG's to chase down conscripts squads, cap, and make sure he can't get out of his base territory!
move your MG's up with your PG's for MAXIMUM SS PANZER DIVISION TACTICAL BASE PIN MANEUVER KNIGHTS CROSS SARGENT EXTREME CROSS HOLDER OF THE SWORDS AND THE OAK LEAVES EXTREME

SUCH HISTORICAL ACCURACY!

you should soon notice if your opponent has gone t1 or t2
if t1: start spammin scout cars, to counter snipers and flame m3's
if t2: keep spamming PG's till you have enough fuel
if guards: spam PG's, keep scout cars back

don't worry about MAXIMS! they take around 35 seconds to pin a squad of PG's in light cover
(i will provide proof of this if you don't believe me)

then: start spamming P4s!

when you have two P4's
start spamming TIGERS

continue spamming tigers, pioneers and PG's until you win!

Give me a reason, Reich fanboys why this is acceptable.
to win you literally need to spam 4 units, require minimum APM, minimum micro, it works on all maps with buildings.

this tactic is extremely hard if not impossible to beat.
21 Oct 2013, 08:35 AM
#2
avatar of Captain_Frog

Posts: 248


MAXIMUM SS PANZER DIVISION TACTICAL BASE PIN MANEUVER KNIGHTS CROSS SARGENT EXTREME CROSS HOLDER OF THE SWORDS AND THE OAK LEAVES EXTREME

SUCH HISTORICAL ACCURACY!



Okay I admit this bit made me chuckle.
21 Oct 2013, 08:35 AM
#3
avatar of Nullist

Posts: 2425

Permanently Banned
Never go full retard.
21 Oct 2013, 08:40 AM
#4
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1


(i will provide proof of this if you don't believe me)

this tactic is extremely hard if not impossible to beat.


I admit I haven't faced such a strategy before on automatch, and now I am exceedingly worried. Up for a game sir muffin? You use the germans and almost certainly win, I use soviets and try not to lose.
21 Oct 2013, 08:43 AM
#5
avatar of sir muffin

Posts: 531



I admit I haven't faced such a strategy before on automatch, and now I am exceedingly worried. Up for a game sir muffin? You use the germans and almost certainly win, I use soviets and try not to lose.


i was talking about proof that maxim's pin for 35 seconds, not actually playing with anyone.
21 Oct 2013, 08:45 AM
#6
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1



i was talking about proof that maxim's pin for 35 seconds, not actually playing with anyone.


That's a shame. automatch is taking way too long for me anyway... but suit yourself.
21 Oct 2013, 08:47 AM
#7
avatar of sir muffin

Posts: 531



That's a shame. automatch is taking way too long for me anyway... but suit yourself.


i just played for like 5 hours straight.
i'd play with you if i wasn't so bloody frustrated
21 Oct 2013, 08:50 AM
#8
avatar of Mackie

Posts: 254

Well, its kinda common in rts that some factions are a little bit easier to play. Though i kinda agree that the gap between soviets and germans are wee bit too high
21 Oct 2013, 08:57 AM
#9
avatar of akosi

Posts: 1734

Permanently Banned
muffin, come and play against me on building map. I will beat you with one of my hand tied to a chair. :S

it is not lvl 100 gameplay, it is lvl 30 german for noobs tutorial.
21 Oct 2013, 08:59 AM
#10
avatar of sir muffin

Posts: 531

jump backJump back to quoted post21 Oct 2013, 08:57 AMakosi
muffin, come and play against me on building map. I will beat you with one of my hand tied to a chair. :S

it is not lvl 100 gameplay, it is lvl 30 german for noobs tutorial.


you should tell me how to beat it, rather than calling me a noob.
21 Oct 2013, 09:09 AM
#11
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1



you should tell me how to beat it, rather than calling me a noob.


Standard 4 conscripts -> camp buildings, Guards vs Flamer HT, against pure PG spam as you said, Shocks, and if he's camping hard, a mortar (or 120mm mortar). Flank around MGs, toss molotovs everywhere, use all your other munitions on mines. You should have most of the map, so build two or three T70s and swarm the Pak. If you're behind somehow get an ATG and T34.
21 Oct 2013, 09:09 AM
#12
avatar of Nullist

Posts: 2425

Permanently Banned


you should tell me how to beat it, rather than calling me a noob.


He offered to show you how to do it. L2R, noob.
21 Oct 2013, 09:11 AM
#13
avatar of akosi

Posts: 1734

Permanently Banned
3 cons,molotov, m3(with flame) snipers then put guards in m3 and you will fcked up your scout car, not mention making mines. or just simply avoid the buildings and cutoff the map out of you.

or 120mm mortal.
21 Oct 2013, 09:38 AM
#14
avatar of BabaRoga

Posts: 829

What does level 100 or 24 have to do with anything? I don't understand
21 Oct 2013, 09:46 AM
#15
avatar of SgtBulldog

Posts: 688

Muffin is right, but could have used some icing to be more digestable!

When once in a blue moon I Q up with the 69% of all the others for a game as germans AND actually get one before 15 minutes, I feel disappointed anyway.

The german faction is so much point and click that it feels like cheating.

We're talking low to middle level here, but I'm the same person regardless of the faction I play, am I not? And I'm winning almost every time as germans, but less than half the times as soviets.

This game may be balanced for the top 100 - I don't know. But it sure as hell isn't for the bottom 199.900...
21 Oct 2013, 09:46 AM
#16
avatar of sir muffin

Posts: 531

What does level 100 or 24 have to do with anything? I don't understand


i was saying that it doesn't matter if you're an experienced player playing against the best players or a noob playing against noobs, this tactic is near unbeatable if done correctly

jump backJump back to quoted post21 Oct 2013, 09:09 AMNullist


He offered to show you how to do it. L2R, noob.


nullist, i've been told not to talk to you, mate
but fuck that, you're a hypocrical arsehat

jump backJump back to quoted post21 Oct 2013, 09:11 AMakosi
3 cons,molotov, m3(with flame) snipers then put guards in m3 and you will fcked up your scout car, not mention making mines. or just simply avoid the buildings and cutoff the map out of you.

or 120mm mortal.


120mm gets gangraped by PG's
Molotov does nothing to larger buildings with MG's in it, your conscripts will lose 3-4 models while throwing it, already losing you the manpower war.
guards in M3 is inneffective against upugguned scout cars, most of the time the scoutcar blows up your M3, thus resulting in a chance of your guards being squadwiped

Oh, and try avoiding the mg/buildings on a map like road to karkov, kolod, and semosiky where there are buildings literally everywhere
or a map like minsk where the map is seperated into 3-4 lanes where you can place MG's to completely stop infantry movement
21 Oct 2013, 10:04 AM
#17
avatar of Blovski

Posts: 480

This is incorrect German cheese.
21 Oct 2013, 10:12 AM
#18
avatar of BabaRoga

Posts: 829

Ok, I get it now. It certainly is potent tactic vs mid/low skilled players.

I don't think a lot of high-end skilled player would agree. You cannot just chuck few MG's in buildings and expect to win 1v1 game vs good player..

Cons are not exactly useless in good hands....
21 Oct 2013, 10:15 AM
#19
avatar of Nullist

Posts: 2425

Permanently Banned
So far 2 people have offered to show you how.

You have refused both offers.
21 Oct 2013, 10:40 AM
#20
avatar of sir muffin

Posts: 531

jump backJump back to quoted post21 Oct 2013, 10:15 AMNullist
So far 2 people have offered to show you how.

You have refused both offers.


because i have extreme confidence that they'd be wasting their time.

sure, on paper you can say
'i'll use conscripts to counter his MG in buildings; throwing molotovs'

but what really happens is

your conscript squad waltz up

flanking with another squad

it gets suppressed

manages to crawl to the building

throws a molotov

the other squad throws theirs

one retreats, because its got 2 models left due to MG close proximity fire

German player leaves the building
retreats their MG

makes the existing squad run off with a vet 2 PG squad that's been fed vet slowly throughout the entire match with useless conscript meat sacks who carry molotovs

what looks good on paper rarely works in COH2, delay lag, RNG, conscripts being useless and getting stuck in terrain during OORAH, random MG42 instant supress
its just a mess

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