Hi all,
The IR STG is a nice looking model and I would like to use it for a single fire purpose. I started with a sniper and only changed the model. This somehow works, at least the enemy receives one shot, but the rifle shows a burst animation. I tried an animator_set_state in fire_ext with a small delay to set the state to cooldown, but that doesn't seem to work after reloading.
Do you have any suggestions/ideas?
Thanks!
IR STG single fire animation?
12 Jul 2019, 06:16 AM
#1
Posts: 817 | Subs: 5
12 Jul 2019, 10:01 AM
#2
Posts: 29
You can try this
copy"weapon\axis\small_arms\single_fire\rifle\g43_sniper_sniper_mp" "aim" and "burst" to new weapon.
Adjust "reload/frequency" to change number of cooldowns.
but " mp44 infrared" not reload animator !?
copy"weapon\axis\small_arms\single_fire\rifle\g43_sniper_sniper_mp" "aim" and "burst" to new weapon.
Adjust "reload/frequency" to change number of cooldowns.
but " mp44 infrared" not reload animator !?
12 Jul 2019, 15:06 PM
#3
Posts: 817 | Subs: 5
Never mind... I messed up by putting the animator_set_state in the requirement_action which requires camo. The sniper got back in camo after reloading, so it didn't trigger then.
Thx for the reply though!
Thx for the reply though!
30 Jul 2019, 05:53 AM
#4
Posts: 422 | Subs: 2
I've tried single-fire StG44 via giving it a very very very short burst and distance modifiers. However, in my opinion, it's not the animation necessarily that is the biggest problem; it's the sound effect associated with the StG44, which occasionally still sounds like 2 rounds rather than 1 being fired due to the sound file being a sound loop.
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